package d2gamescreen import ( "math" "os" "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen" ) type RegionSpec struct { regionType d2enum.RegionIdType startPresetIndex int endPresetIndex int extra []int } var regions = []RegionSpec{ //Act I {d2enum.RegionAct1Town, 1, 3, []int{}}, {d2enum.RegionAct1Wilderness, 4, 52, []int{ 108, 160, 161, 162, 163, 164, }}, {d2enum.RegionAct1Cave, 53, 107, []int{}}, {d2enum.RegionAct1Crypt, 109, 159, []int{}}, {d2enum.RegionAct1Monestary, 165, 165, []int{}}, {d2enum.RegionAct1Courtyard, 166, 166, []int{256}}, {d2enum.RegionAct1Barracks, 167, 205, []int{}}, {d2enum.RegionAct1Jail, 206, 255, []int{}}, {d2enum.RegionAct1Cathedral, 257, 257, []int{}}, {d2enum.RegionAct1Catacombs, 258, 299, []int{}}, {d2enum.RegionAct1Tristram, 300, 300, []int{}}, //Act II {d2enum.RegionAct2Town, 301, 301, []int{}}, {d2enum.RegionAct2Sewer, 302, 352, []int{}}, {d2enum.RegionAct2Harem, 353, 357, []int{}}, {d2enum.RegionAct2Basement, 358, 361, []int{}}, {d2enum.RegionAct2Desert, 362, 413, []int{}}, {d2enum.RegionAct2Tomb, 414, 481, []int{}}, {d2enum.RegionAct2Lair, 482, 509, []int{}}, {d2enum.RegionAct2Arcane, 510, 528, []int{}}, //Act III {d2enum.RegionAct3Town, 529, 529, []int{}}, {d2enum.RegionAct3Jungle, 530, 604, []int{}}, {d2enum.RegionAct3Kurast, 605, 658, []int{ 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, //yeah, i know =( }}, {d2enum.RegionAct3Spider, 659, 664, []int{}}, {d2enum.RegionAct3Dungeon, 665, 704, []int{}}, {d2enum.RegionAct3Sewer, 705, 747, []int{}}, //Act IV {d2enum.RegionAct4Town, 797, 798, []int{}}, {d2enum.RegionAct4Mesa, 799, 835, []int{}}, {d2enum.RegionAct4Lava, 836, 862, []int{}}, //Act V -- broken or wrong order {d2enum.RegonAct5Town, 863, 864, []int{}}, {d2enum.RegionAct5Siege, 865, 879, []int{}}, {d2enum.RegionAct5Barricade, 880, 1002, []int{}}, {d2enum.RegionAct5IceCaves, 1003, 1041, []int{}}, {d2enum.RegionAct5Temple, 1042, 1052, []int{}}, {d2enum.RegionAct5Baal, 1059, 1090, []int{}}, {d2enum.RegionAct5Lava, 1053, 1058, []int{}}, } type MapEngineTest struct { gameState *d2player.PlayerState mapEngine *d2map.MapEngine mapRenderer *d2map.MapRenderer //TODO: this is region specific properties, should be refactored for multi-region rendering currentRegion int levelPreset int fileIndex int regionSpec RegionSpec filesCount int debugVisLevel int } func CreateMapEngineTest(currentRegion int, levelPreset int) *MapEngineTest { result := &MapEngineTest{ currentRegion: currentRegion, levelPreset: levelPreset, fileIndex: 0, regionSpec: RegionSpec{}, filesCount: 0, } result.gameState = d2player.CreateTestGameState() return result } func (met *MapEngineTest) LoadRegionByIndex(n int, levelPreset, fileIndex int) { for _, spec := range regions { if spec.regionType == d2enum.RegionIdType(n) { met.regionSpec = spec inExtra := false for _, e := range spec.extra { if e == levelPreset { inExtra = true break } } if !inExtra { if levelPreset < spec.startPresetIndex { levelPreset = spec.startPresetIndex } if levelPreset > spec.endPresetIndex { levelPreset = spec.endPresetIndex } } met.levelPreset = levelPreset } } if n == 0 { met.mapEngine.GenerateAct1Overworld(true) } else { met.mapEngine = d2map.CreateMapEngine() // necessary for map name update met.mapEngine.GenerateMap(d2enum.RegionIdType(n), levelPreset, fileIndex, true) met.mapRenderer.SetMapEngine(met.mapEngine) } met.mapRenderer.MoveCameraTo(met.mapRenderer.WorldToOrtho(met.mapEngine.GetCenterPosition())) } func (met *MapEngineTest) OnLoad() error { // TODO: Game seed comes from the game state object d2input.BindHandler(met) met.mapEngine = d2map.CreateMapEngine() met.mapRenderer = d2map.CreateMapRenderer(met.mapEngine) met.LoadRegionByIndex(met.currentRegion, met.levelPreset, met.fileIndex) return nil } func (met *MapEngineTest) OnUnload() error { d2input.UnbindHandler(met) return nil } func (met *MapEngineTest) Render(screen d2render.Surface) error { met.mapRenderer.Render(screen) screenX, screenY := d2render.GetCursorPos() worldX, worldY := met.mapRenderer.ScreenToWorld(screenX, screenY) //subtileX := int(math.Ceil(math.Mod(worldX*10, 10))) / 2 //subtileY := int(math.Ceil(math.Mod(worldY*10, 10))) / 2 curRegion := met.mapEngine.GetRegionAtTile(int(worldX), int(worldY)) if curRegion == nil { return nil } tileRect := curRegion.GetTileRect() levelFilesToPick := make([]string, 0) fileIndex := met.fileIndex levelPreset := curRegion.GetLevelPreset() regionPath := curRegion.GetPath() for n, fileRecord := range levelPreset.Files { if len(fileRecord) == 0 || fileRecord == "" || fileRecord == "0" { continue } levelFilesToPick = append(levelFilesToPick, fileRecord) if fileRecord == regionPath { fileIndex = n } } if met.fileIndex == -1 { met.fileIndex = fileIndex } met.filesCount = len(levelFilesToPick) tileX := int(math.Floor(worldX)) - tileRect.Left tileY := int(math.Floor(worldY)) - tileRect.Top subtileX := int((worldX - float64(int(worldX))) * 5) subtileY := int((worldY - float64(int(worldY))) * 5) regionWidth, regionHeight := curRegion.GetTileSize() if tileX >= 0 && tileY >= 0 && tileX < regionWidth && tileY < regionHeight { tile := curRegion.GetTile(tileX, tileY) screen.PushTranslation(5, 5) screen.DrawText("%d, %d (Tile %d.%d, %d.%d)", screenX, screenY, tileX, subtileX, tileY, subtileY) screen.PushTranslation(0, 16) screen.DrawText("Map: " + curRegion.GetLevelType().Name) screen.PushTranslation(0, 16) screen.DrawText("%v: %v/%v [%v, %v]", regionPath, fileIndex+1, met.filesCount, met.currentRegion, met.levelPreset) screen.PushTranslation(0, 16) screen.DrawText("N - next region, P - previous region") screen.PushTranslation(0, 16) screen.DrawText("Shift+N - next preset, Shift+P - previous preset") screen.PushTranslation(0, 16) screen.DrawText("Ctrl+N - next file, Ctrl+P - previous file") screen.PushTranslation(0, 16) popN := 7 if len(tile.Floors) > 0 { screen.PushTranslation(0, 16) screen.DrawText("Floors:") screen.PushTranslation(16, 0) for idx, floor := range tile.Floors { popN++ screen.PushTranslation(0, 16) tileData := curRegion.GetTileData(int32(floor.Style), int32(floor.Sequence), d2enum.Floor) tileSubAttrs := d2dt1.SubTileFlags{} if tileData != nil { tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY) } screen.DrawText("Floor %v: [ANI:%t] %s", idx, floor.Animated, tileSubAttrs.DebugString()) } screen.PushTranslation(-16, 0) popN += 3 } if len(tile.Walls) > 0 { screen.PushTranslation(0, 16) screen.DrawText("Walls:") screen.PushTranslation(16, 0) for idx, wall := range tile.Walls { popN++ screen.PushTranslation(0, 16) tileData := curRegion.GetTileData(int32(wall.Style), int32(wall.Sequence), d2enum.Floor) tileSubAttrs := d2dt1.SubTileFlags{} if tileData != nil { tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY) } screen.DrawText("Wall %v: [HID:%t] %s", idx, wall.Hidden, tileSubAttrs.DebugString()) } screen.PushTranslation(-16, 0) popN += 3 } if len(tile.Walls) > 0 { screen.PushTranslation(0, 16) screen.DrawText("Shadows:") screen.PushTranslation(16, 0) for idx, shadow := range tile.Shadows { popN++ screen.PushTranslation(0, 16) tileData := curRegion.GetTileData(int32(shadow.Style), int32(shadow.Sequence), d2enum.Floor) tileSubAttrs := d2dt1.SubTileFlags{} if tileData != nil { tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY) } screen.DrawText("Wall %v: [HID:%t] %s", idx, shadow.Hidden, tileSubAttrs.DebugString()) } screen.PushTranslation(-16, 0) popN += 3 } screen.PopN(popN) } return nil } func (met *MapEngineTest) Advance(tickTime float64) error { met.mapEngine.Advance(tickTime) return nil } func (met *MapEngineTest) OnKeyRepeat(event d2input.KeyEvent) bool { var moveSpeed float64 = 8 if event.KeyMod == d2input.KeyModShift { moveSpeed *= 2 } if event.Key == d2input.KeyDown { met.mapRenderer.MoveCameraBy(0, moveSpeed) return true } if event.Key == d2input.KeyUp { met.mapRenderer.MoveCameraBy(0, -moveSpeed) return true } if event.Key == d2input.KeyRight { met.mapRenderer.MoveCameraBy(moveSpeed, 0) return true } if event.Key == d2input.KeyLeft { met.mapRenderer.MoveCameraBy(-moveSpeed, 0) return true } return false } func (met *MapEngineTest) OnKeyDown(event d2input.KeyEvent) bool { if event.Key == d2input.KeyEscape { os.Exit(0) return true } if event.Key == d2input.KeyN { if event.KeyMod == d2input.KeyModControl { met.fileIndex = increment(met.fileIndex, 0, met.filesCount-1) d2screen.SetNextScreen(met) } else if event.KeyMod == d2input.KeyModShift { met.levelPreset = increment(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex) d2screen.SetNextScreen(met) } else { met.currentRegion = increment(met.currentRegion, 0, len(regions)) d2screen.SetNextScreen(met) } return true } if event.Key == d2input.KeyP { if event.KeyMod == d2input.KeyModControl { met.fileIndex = decrement(met.fileIndex, 0, met.filesCount-1) d2screen.SetNextScreen(met) } else if event.KeyMod == d2input.KeyModShift { met.levelPreset = decrement(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex) d2screen.SetNextScreen(met) } else { met.currentRegion = decrement(met.currentRegion, 0, len(regions)) d2screen.SetNextScreen(met) } return true } return false } func increment(v, min, max int) int { v++ if v > max { return min } return v } func decrement(v, min, max int) int { v-- if v < min { return max } return v }