package d2gamescreen import ( "image/color" "math" "os" "strings" "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype" "github.com/hajimehoshi/ebiten" "github.com/OpenDiablo2/OpenDiablo2/d2common" dh "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" ) type CharacterSelect struct { background *d2ui.Sprite newCharButton d2ui.Button convertCharButton d2ui.Button deleteCharButton d2ui.Button exitButton d2ui.Button okButton d2ui.Button deleteCharCancelButton d2ui.Button deleteCharOkButton d2ui.Button selectionBox *d2ui.Sprite okCancelBox *d2ui.Sprite d2HeroTitle d2ui.Label deleteCharConfirmLabel d2ui.Label charScrollbar d2ui.Scrollbar characterNameLabel [8]d2ui.Label characterStatsLabel [8]d2ui.Label characterExpLabel [8]d2ui.Label characterImage [8]*d2map.Player gameStates []*d2player.PlayerState selectedCharacter int mouseButtonPressed bool showDeleteConfirmation bool connectionType d2clientconnectiontype.ClientConnectionType connectionHost string } func CreateCharacterSelect(connectionType d2clientconnectiontype.ClientConnectionType, connectionHost string) *CharacterSelect { return &CharacterSelect{ selectedCharacter: -1, connectionType: connectionType, connectionHost: connectionHost, } } func (v *CharacterSelect) OnLoad() error { d2audio.PlayBGM(d2resource.BGMTitle) animation, _ := d2asset.LoadAnimation(d2resource.CharacterSelectionBackground, d2resource.PaletteSky) v.background, _ = d2ui.LoadSprite(animation) v.background.SetPosition(0, 0) v.newCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, d2common.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#831"), 15))) v.newCharButton.SetPosition(33, 468) v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() }) d2ui.AddWidget(&v.newCharButton) v.convertCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, d2common.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#825"), 15))) v.convertCharButton.SetPosition(233, 468) v.convertCharButton.SetEnabled(false) d2ui.AddWidget(&v.convertCharButton) v.deleteCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, d2common.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#832"), 15))) v.deleteCharButton.OnActivated(func() { v.onDeleteCharButtonClicked() }) v.deleteCharButton.SetPosition(433, 468) d2ui.AddWidget(&v.deleteCharButton) v.exitButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, d2common.TranslateString("#970")) v.exitButton.SetPosition(33, 537) v.exitButton.OnActivated(func() { v.onExitButtonClicked() }) d2ui.AddWidget(&v.exitButton) v.deleteCharCancelButton = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, d2common.TranslateString("#4231")) v.deleteCharCancelButton.SetPosition(282, 308) v.deleteCharCancelButton.SetVisible(false) v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() }) d2ui.AddWidget(&v.deleteCharCancelButton) v.deleteCharOkButton = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, d2common.TranslateString("#4227")) v.deleteCharOkButton.SetPosition(422, 308) v.deleteCharOkButton.SetVisible(false) v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() }) d2ui.AddWidget(&v.deleteCharOkButton) v.okButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, d2common.TranslateString("#971")) v.okButton.SetPosition(625, 537) v.okButton.OnActivated(func() { v.onOkButtonClicked() }) d2ui.AddWidget(&v.okButton) v.d2HeroTitle = d2ui.CreateLabel(d2resource.Font42, d2resource.PaletteUnits) v.d2HeroTitle.SetPosition(320, 23) v.d2HeroTitle.Alignment = d2ui.LabelAlignCenter v.deleteCharConfirmLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits) lines := dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#1878"), 29) v.deleteCharConfirmLabel.SetText(strings.Join(lines, "\n")) v.deleteCharConfirmLabel.Alignment = d2ui.LabelAlignCenter v.deleteCharConfirmLabel.SetPosition(400, 185) animation, _ = d2asset.LoadAnimation(d2resource.CharacterSelectionSelectBox, d2resource.PaletteSky) v.selectionBox, _ = d2ui.LoadSprite(animation) v.selectionBox.SetPosition(37, 86) animation, _ = d2asset.LoadAnimation(d2resource.PopUpOkCancel, d2resource.PaletteFechar) v.okCancelBox, _ = d2ui.LoadSprite(animation) v.okCancelBox.SetPosition(270, 175) v.charScrollbar = d2ui.CreateScrollbar(586, 87, 369) v.charScrollbar.OnActivated(func() { v.onScrollUpdate() }) d2ui.AddWidget(&v.charScrollbar) for i := 0; i < 8; i++ { xOffset := 115 if i&1 > 0 { xOffset = 385 } v.characterNameLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits) v.characterNameLabel[i].Color = color.RGBA{R: 188, G: 168, B: 140, A: 255} v.characterNameLabel[i].SetPosition(xOffset, 100+((i/2)*95)) v.characterStatsLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits) v.characterStatsLabel[i].SetPosition(xOffset, 115+((i/2)*95)) v.characterExpLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteStatic) v.characterExpLabel[i].Color = color.RGBA{R: 24, G: 255, A: 255} v.characterExpLabel[i].SetPosition(xOffset, 130+((i/2)*95)) } v.refreshGameStates() return nil } func (v *CharacterSelect) onScrollUpdate() { v.moveSelectionBox() v.updateCharacterBoxes() } func (v *CharacterSelect) updateCharacterBoxes() { expText := d2common.TranslateString("#803") for i := 0; i < 8; i++ { idx := i + (v.charScrollbar.GetCurrentOffset() * 2) if idx >= len(v.gameStates) { v.characterNameLabel[i].SetText("") v.characterStatsLabel[i].SetText("") v.characterExpLabel[i].SetText("") v.characterImage[i] = nil continue } v.characterNameLabel[i].SetText(v.gameStates[idx].HeroName) v.characterStatsLabel[i].SetText("Level 1 " + v.gameStates[idx].HeroType.String()) v.characterExpLabel[i].SetText(expText) // TODO: Generate or load the object from the actual player data... v.characterImage[i] = d2map.CreatePlayer("", "", 0, 0, 0, v.gameStates[idx].HeroType, d2inventory.HeroObjects[v.gameStates[idx].HeroType], ) } } func (v *CharacterSelect) onNewCharButtonClicked() { d2screen.SetNextScreen(CreateSelectHeroClass(v.connectionType, v.connectionHost)) } func (v *CharacterSelect) onExitButtonClicked() { mainMenu := CreateMainMenu() mainMenu.SetScreenMode(ScreenModeMainMenu) d2screen.SetNextScreen(mainMenu) } func (v *CharacterSelect) Render(screen d2render.Surface) error { v.background.RenderSegmented(screen, 4, 3, 0) v.d2HeroTitle.Render(screen) actualSelectionIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2) if v.selectedCharacter > -1 && actualSelectionIndex >= 0 && actualSelectionIndex < 8 { v.selectionBox.RenderSegmented(screen, 2, 1, 0) } for i := 0; i < 8; i++ { idx := i + (v.charScrollbar.GetCurrentOffset() * 2) if idx >= len(v.gameStates) { continue } v.characterNameLabel[i].Render(screen) v.characterStatsLabel[i].Render(screen) v.characterExpLabel[i].Render(screen) screen.PushTranslation(v.characterNameLabel[i].X-40, v.characterNameLabel[i].Y+50) v.characterImage[i].Render(screen) screen.Pop() } if v.showDeleteConfirmation { screen.DrawRect(800, 600, color.RGBA{A: 128}) v.okCancelBox.RenderSegmented(screen, 2, 1, 0) v.deleteCharConfirmLabel.Render(screen) } return nil } func (v *CharacterSelect) moveSelectionBox() { if v.selectedCharacter == -1 { v.d2HeroTitle.SetText("") return } bw := 272 bh := 92 selectedIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2) v.selectionBox.SetPosition(37+((selectedIndex&1)*bw), 86+(bh*(selectedIndex/2))) v.d2HeroTitle.SetText(v.gameStates[v.selectedCharacter].HeroName) } func (v *CharacterSelect) Advance(tickTime float64) error { if !v.showDeleteConfirmation { if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { if !v.mouseButtonPressed { v.mouseButtonPressed = true mx, my := ebiten.CursorPosition() bw := 272 bh := 92 localMouseX := mx - 37 localMouseY := my - 86 if localMouseX > 0 && localMouseX < bw*2 && localMouseY >= 0 && localMouseY < bh*4 { adjustY := localMouseY / bh selectedIndex := adjustY * 2 if localMouseX > bw { selectedIndex += 1 } if (v.charScrollbar.GetCurrentOffset()*2)+selectedIndex < len(v.gameStates) { v.selectedCharacter = (v.charScrollbar.GetCurrentOffset() * 2) + selectedIndex v.moveSelectionBox() } } } } else { v.mouseButtonPressed = false } } for _, hero := range v.characterImage { if hero != nil { hero.AnimatedComposite.Advance(tickTime) } } return nil } func (v *CharacterSelect) onDeleteCharButtonClicked() { v.toggleDeleteCharacterDialog(true) } func (v *CharacterSelect) onDeleteCharacterConfirmClicked() { _ = os.Remove(v.gameStates[v.selectedCharacter].FilePath) v.charScrollbar.SetCurrentOffset(0) v.refreshGameStates() v.toggleDeleteCharacterDialog(false) v.deleteCharButton.SetEnabled(len(v.gameStates) > 0) v.okButton.SetEnabled(len(v.gameStates) > 0) } func (v *CharacterSelect) onDeleteCharacterCancelClicked() { v.toggleDeleteCharacterDialog(false) } func (v *CharacterSelect) toggleDeleteCharacterDialog(showDialog bool) { v.showDeleteConfirmation = showDialog v.okButton.SetEnabled(!showDialog) v.deleteCharButton.SetEnabled(!showDialog) v.exitButton.SetEnabled(!showDialog) v.newCharButton.SetEnabled(!showDialog) v.deleteCharOkButton.SetVisible(showDialog) v.deleteCharCancelButton.SetVisible(showDialog) } func (v *CharacterSelect) refreshGameStates() { v.gameStates = d2player.GetAllPlayerStates() v.updateCharacterBoxes() if len(v.gameStates) > 0 { v.selectedCharacter = 0 v.d2HeroTitle.SetText(v.gameStates[0].HeroName) v.charScrollbar.SetMaxOffset(int(math.Ceil(float64(len(v.gameStates)-8) / float64(2)))) } else { v.selectedCharacter = -1 v.charScrollbar.SetMaxOffset(0) } v.moveSelectionBox() } func (v *CharacterSelect) onOkButtonClicked() { gameClient, _ := d2client.Create(v.connectionType) switch v.connectionType { case d2clientconnectiontype.LANClient: gameClient.Open(v.connectionHost, v.gameStates[v.selectedCharacter].FilePath) default: gameClient.Open("", v.gameStates[v.selectedCharacter].FilePath) } d2screen.SetNextScreen(CreateGame(gameClient)) }