package d2map import ( "log" "math" "strings" "github.com/beefsack/go-astar" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" ) type MapEntity interface { Render(target d2render.Surface) Advance(tickTime float64) GetPosition() (float64, float64) } // Represents the map data for a specific location type MapEngine struct { seed int64 regions []*MapRegion entities MapEntitiesSearcher } // Creates a new instance of the map engine func CreateMapEngine() *MapEngine { engine := &MapEngine{ seed: 0, entities: NewRangeSearcher(), } return engine } func (m *MapEngine) SetSeed(seed int64) { log.Printf("Setting map engine seed to %d", seed) m.seed = seed } func (m *MapEngine) GetStartPosition() (float64, float64) { var startX, startY float64 if len(m.regions) > 0 { region := m.regions[0] startX, startY = region.getStartTilePosition() } return startX, startY } // Returns the center of the map func (m *MapEngine) GetCenterPosition() (float64, float64) { var centerX, centerY float64 if len(m.regions) > 0 { region := m.regions[0] centerX = float64(region.tileRect.Left) + float64(region.tileRect.Width)/2 centerY = float64(region.tileRect.Top) + float64(region.tileRect.Height)/2 } return centerX, centerY } func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int, fileIndex int, cacheTiles bool) { region, entities := loadRegion(m.seed, 0, 0, regionType, levelPreset, fileIndex, cacheTiles) m.regions = append(m.regions, region) m.entities.Add(entities...) } func (m *MapEngine) GenerateAct1Overworld(cacheTiles bool) { //d2audio.PlayBGM("/data/global/music/Act1/town1.wav") // TODO: Temp stuff here region, entities := loadRegion(m.seed, 0, 0, d2enum.RegionAct1Town, 1, -1, cacheTiles) m.regions = append(m.regions, region) m.entities.Add(entities...) if strings.Contains(region.regionPath, "E1") { region, entities := loadRegion(m.seed, region.tileRect.Width-1, 0, d2enum.RegionAct1Town, 2, -1, cacheTiles) m.AppendRegion(region) m.entities.Add(entities...) } else if strings.Contains(region.regionPath, "S1") { region, entities := loadRegion(m.seed, 0, region.tileRect.Height-1, d2enum.RegionAct1Town, 3, -1, cacheTiles) m.AppendRegion(region) m.entities.Add(entities...) } } // Appends a region to the map func (m *MapEngine) AppendRegion(region *MapRegion) { // TODO: Stitch together region.walkableArea log.Printf("Warning: Walkable areas are not currently implemented") m.regions = append(m.regions, region) } // Returns the region located at the specified tile location func (m *MapEngine) GetRegionAtTile(x, y int) *MapRegion { for _, region := range m.regions { if region.tileRect.IsInRect(x, y) { return region } } return nil } func (m *MapEngine) AddEntity(entity MapEntity) { m.entities.Add(entity) } func (m *MapEngine) RemoveEntity(entity MapEntity) { if entity == nil { return } m.entities.Remove(entity) } func (m *MapEngine) Advance(tickTime float64) { for _, region := range m.regions { //if region.isVisbile(m.viewport) { region.advance(tickTime) //} } for _, entity := range m.entities.All() { entity.Advance(tickTime) } m.entities.Update() } func (m *MapEngine) PathFind(startX, startY, endX, endY float64) (path []astar.Pather, distance float64, found bool) { startTileX := int(math.Floor(startX)) startTileY := int(math.Floor(startY)) startSubtileX := int((startX - float64(int(startX))) * 5) startSubtileY := int((startY - float64(int(startY))) * 5) startRegion := m.GetRegionAtTile(startTileX, startTileY) startNode := &startRegion.walkableArea[startSubtileY+((startTileY-startRegion.tileRect.Top)*5)][startSubtileX+((startTileX-startRegion.tileRect.Left)*5)] endTileX := int(math.Floor(endX)) endTileY := int(math.Floor(endY)) endSubtileX := int((endX - float64(int(endX))) * 5) endSubtileY := int((endY - float64(int(endY))) * 5) endRegion := m.GetRegionAtTile(endTileX, endTileY) endNode := &endRegion.walkableArea[endSubtileY+((endTileY-endRegion.tileRect.Top)*5)][endSubtileX+((endTileX-endRegion.tileRect.Left)*5)] path, distance, found = astar.Path(endNode, startNode) if path != nil { path = path[1:] } return }