package main import ( "log" "github.com/OpenDiablo2/OpenDiablo2/d2app" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2config" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2term" "github.com/OpenDiablo2/OpenDiablo2/d2script" ) // GitBranch is set by the CI build process to the name of the branch //nolint:gochecknoglobals // This is filled in by the build system var GitBranch string // GitCommit is set by the CI build process to the commit hash //nolint:gochecknoglobals // This is filled in by the build system var GitCommit string func main() { log.SetFlags(log.Lshortfile) log.Println("OpenDiablo2 - Open source Diablo 2 engine") if err := d2config.Load(); err != nil { panic(err) } // NewAssetManager our providers renderer, err := ebiten.CreateRenderer() if err != nil { panic(err) } asset, err := d2asset.NewAssetManager(d2config.Config) if err != nil { panic(err) } audio := ebiten2.CreateAudio(asset) inputManager := d2input.NewInputManager() term, err := d2term.New(inputManager) if err != nil { log.Fatal(err) } err = asset.BindTerminalCommands(term) if err != nil { log.Fatal(err) } scriptEngine := d2script.CreateScriptEngine() app := d2app.Create(GitBranch, GitCommit, inputManager, term, scriptEngine, audio, renderer, asset) if err := app.Run(); err != nil { log.Fatal(err) } }