package d2gui import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" ) type buttonState int const ( buttonStateDefault buttonState = iota buttonStatePressed buttonStatePressedToggled ) const ( grey = 0x404040ff ) // Button is a user actionable drawable toggle switch type Button struct { widgetBase width int height int state buttonState surfaces []d2interface.Surface } func (b *Button) onMouseButtonDown(_ d2interface.MouseEvent) bool { b.state = buttonStatePressed return false } func (b *Button) onMouseButtonUp(_ d2interface.MouseEvent) bool { b.state = buttonStateDefault return false } func (b *Button) onMouseLeave(_ d2interface.MouseMoveEvent) bool { b.state = buttonStateDefault return false } func (b *Button) render(target d2interface.Surface) { target.Render(b.surfaces[b.state]) } func (b *Button) getSize() (width, height int) { return b.width, b.height }