package d2asset import ( "log" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2mpq" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2config" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2term" ) var singleton *assetManager func Initialize() error { verifyNotInit() var ( config = d2config.Get() archiveManager = createArchiveManager(config) fileManager = createFileManager(config, archiveManager) paletteManager = createPaletteManager() paletteTransformManager = createPaletteTransformManager() animationManager = createAnimationManager() fontManager = createFontManager() ) singleton = &assetManager{ archiveManager, fileManager, paletteManager, paletteTransformManager, animationManager, fontManager, } d2term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) { if verbose { d2term.OutputInfo("asset manager verbose logging enabled") } else { d2term.OutputInfo("asset manager verbose logging disabled") } archiveManager.cache.SetVerbose(verbose) fileManager.cache.SetVerbose(verbose) paletteManager.cache.SetVerbose(verbose) paletteTransformManager.cache.SetVerbose(verbose) animationManager.cache.SetVerbose(verbose) }) d2term.BindAction("assetstat", "display asset manager cache statistics", func() { d2term.OutputInfo("archive cache: %f", float64(archiveManager.cache.GetWeight())/float64(archiveManager.cache.GetBudget())*100.0) d2term.OutputInfo("file cache: %f", float64(fileManager.cache.GetWeight())/float64(fileManager.cache.GetBudget())*100.0) d2term.OutputInfo("palette cache: %f", float64(paletteManager.cache.GetWeight())/float64(paletteManager.cache.GetBudget())*100.0) d2term.OutputInfo("palette transform cache: %f", float64(paletteTransformManager.cache.GetWeight())/float64(paletteTransformManager.cache.GetBudget())*100.0) d2term.OutputInfo("animation cache: %f", float64(animationManager.cache.GetWeight())/float64(animationManager.cache.GetBudget())*100.0) d2term.OutputInfo("font cache: %f", float64(fontManager.cache.GetWeight())/float64(fontManager.cache.GetBudget())*100.0) }) d2term.BindAction("assetclear", "clear asset manager cache", func() { archiveManager.cache.Clear() fileManager.cache.Clear() paletteManager.cache.Clear() paletteTransformManager.cache.Clear() animationManager.cache.Clear() fontManager.cache.Clear() }) return nil } func Shutdown() { singleton = nil } func LoadArchive(archivePath string) (*d2mpq.MPQ, error) { verifyWasInit() return singleton.archiveManager.loadArchive(archivePath) } func LoadFileStream(filePath string) (*d2mpq.MpqDataStream, error) { verifyWasInit() data, err := singleton.fileManager.loadFileStream(filePath) if err != nil { log.Printf("error loading file stream %s (%v)", filePath, err.Error()) } return data, err } func LoadFile(filePath string) ([]byte, error) { verifyWasInit() data, err := singleton.fileManager.loadFile(filePath) if err != nil { log.Printf("error loading file %s (%v)", filePath, err.Error()) } return data, err } func FileExists(filePath string) (bool, error) { verifyWasInit() return singleton.fileManager.fileExists(filePath) } func LoadAnimation(animationPath, palettePath string) (*Animation, error) { verifyWasInit() return LoadAnimationWithTransparency(animationPath, palettePath, 255) } func LoadPaletteTransform(pl2Path string) (*d2pl2.PL2File, error) { verifyWasInit() return singleton.paletteTransformManager.loadPaletteTransform(pl2Path) } func LoadAnimationWithTransparency(animationPath, palettePath string, transparency int) (*Animation, error) { verifyWasInit() return singleton.animationManager.loadAnimation(animationPath, palettePath, transparency) } func LoadComposite(object *d2datadict.ObjectLookupRecord, palettePath string) (*Composite, error) { verifyWasInit() return CreateComposite(object, palettePath), nil } func LoadFont(tablePath, spritePath, palettePath string) (*Font, error) { verifyWasInit() return singleton.fontManager.loadFont(tablePath, spritePath, palettePath) } func LoadPalette(palettePath string) (*d2dat.DATPalette, error) { verifyWasInit() return singleton.paletteManager.loadPalette(palettePath) } func verifyWasInit() { if singleton == nil { panic(ErrNotInit) } } func verifyNotInit() { if singleton != nil { panic(ErrWasInit) } }