package d2records import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" // CharStats holds all of the CharStatRecords type CharStats map[d2enum.Hero]*CharStatRecord // CharStatRecord is a struct that represents a single row from charstats.txt type CharStatRecord struct { Class d2enum.Hero // the initial stats at character level 1 InitStr int // initial strength InitDex int // initial dexterity InitVit int // initial vitality InitEne int // initial energy InitStamina int // initial stamina ManaRegen int // number of seconds to regen mana completely ToHitFactor int // added to basic AR of character class VelocityWalk int // velocity of the character while walking VelocityRun int // velocity of the character while running StaminaRunDrain int // rate of stamina loss, lower is longer drain time // NOTE: Each point of Life/Mana/Stamina is divided by 256 for precision. // value is in fourths, lowest possible is 64/256 LifePerLevel int // amount of life per character level ManaPerLevel int // amount of mana per character level StaminaPerLevel int // amount of stamina per character level LifePerVit int // life per point of vitality ManaPerEne int // mana per point of energy StaminaPerVit int // stamina per point of vitality StatPerLevel int // amount of stat points per level BlockFactor int // added to base shield block% in armor.txt (display & calc) // appears on starting weapon StartSkillBonus string // a key that points to a property // The skills the character class starts with (always available) BaseSkill [10]string // the base skill keys of the character, always available // string for bonus to class skills (ex: +1 to all Amazon skills). SkillStrAll string // string for bonus to all skills SkillStrTab [3]string // string for bonus per skill tabs SkillStrClassOnly string // string for class-exclusive skills BaseWeaponClass d2enum.WeaponClass // controls animation when unarmed StartItem [10]string // tokens for the starting items StartItemLocation [10]string // locations of the starting items StartItemCount [10]int // amount of the starting items }