package d2records import ( "log" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) // LoadInventory loads all of the inventory records from inventory.txt func inventoryLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(Inventory) for d.Next() { // we need to calc the width/height for the box as it isn't // specified in the txt file pBox := &box{} pBox.Left = d.Number("invLeft") pBox.Right = d.Number("invRight") pBox.Top = d.Number("invTop") pBox.Bottom = d.Number("invBottom") pBox.Width = pBox.Right - pBox.Left pBox.Height = pBox.Bottom - pBox.Top gBox := &box{ Left: d.Number("gridLeft"), Right: d.Number("gridRight"), Top: d.Number("gridTop"), Bottom: d.Number("gridBottom"), } gBox.Width = gBox.Right - gBox.Left gBox.Height = gBox.Bottom - gBox.Top record := &InventoryRecord{ Name: d.String("class"), Panel: pBox, Grid: &grid{ Box: gBox, Rows: d.Number("gridY"), Columns: d.Number("gridX"), CellWidth: d.Number("gridBoxWidth"), CellHeight: d.Number("gridBoxHeight"), }, Slots: map[d2enum.EquippedSlot]*box{ d2enum.EquippedSlotHead: { d.Number("headLeft"), d.Number("headRight"), d.Number("headTop"), d.Number("headBottom"), d.Number("headWidth"), d.Number("headHeight"), }, d2enum.EquippedSlotNeck: { d.Number("neckLeft"), d.Number("neckRight"), d.Number("neckTop"), d.Number("neckBottom"), d.Number("neckWidth"), d.Number("neckHeight"), }, d2enum.EquippedSlotTorso: { d.Number("torsoLeft"), d.Number("torsoRight"), d.Number("torsoTop"), d.Number("torsoBottom"), d.Number("torsoWidth"), d.Number("torsoHeight"), }, d2enum.EquippedSlotLeftArm: { d.Number("lArmLeft"), d.Number("lArmRight"), d.Number("lArmTop"), d.Number("lArmBottom"), d.Number("lArmWidth"), d.Number("lArmHeight"), }, d2enum.EquippedSlotRightArm: { d.Number("rArmLeft"), d.Number("rArmRight"), d.Number("rArmTop"), d.Number("rArmBottom"), d.Number("rArmWidth"), d.Number("rArmHeight"), }, d2enum.EquippedSlotLeftHand: { d.Number("lHandLeft"), d.Number("lHandRight"), d.Number("lHandTop"), d.Number("lHandBottom"), d.Number("lHandWidth"), d.Number("lHandHeight"), }, d2enum.EquippedSlotRightHand: { d.Number("rHandLeft"), d.Number("rHandRight"), d.Number("rHandTop"), d.Number("rHandBottom"), d.Number("rHandWidth"), d.Number("rHandHeight"), }, d2enum.EquippedSlotGloves: { d.Number("glovesLeft"), d.Number("glovesRight"), d.Number("glovesTop"), d.Number("glovesBottom"), d.Number("glovesWidth"), d.Number("glovesHeight"), }, d2enum.EquippedSlotBelt: { d.Number("beltLeft"), d.Number("beltRight"), d.Number("beltTop"), d.Number("beltBottom"), d.Number("beltWidth"), d.Number("beltHeight"), }, d2enum.EquippedSlotLegs: { d.Number("feetLeft"), d.Number("feetRight"), d.Number("feetTop"), d.Number("feetBottom"), d.Number("feetWidth"), d.Number("feetHeight"), }, }, } records[record.Name] = record } if d.Err != nil { return d.Err } log.Printf("Loaded %d Inventory Panel records", len(records)) r.Layout.Inventory = records return nil }