package d2assetmanager import ( "errors" "fmt" "log" "path/filepath" "strings" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2config" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2archivemanager" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2filemanager" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2cof" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2mpq" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2term" ) const ( AnimationBudget = 64 ) var ( ErrHasInit error = errors.New("asset system is already initialized") ErrNoInit error = errors.New("asset system is not initialized") ) type AssetManager struct { archiveManager *d2archivemanager.ArchiveManager fileManager *d2filemanager.FileManager paletteManager *PaletteManager cache *d2common.Cache } var singleton *AssetManager func Initialize() error { if singleton != nil { return ErrHasInit } config, _ := d2config.Get() var ( archiveManager = d2archivemanager.CreateArchiveManager(config) fileManager = d2filemanager.CreateFileManager(config, archiveManager) paletteManager = CreatePaletteManager() //animationManager = d2animationmanager.CreateAnimationManager() ) singleton = &AssetManager{ archiveManager, fileManager, paletteManager, nil, } singleton.cache = d2common.CreateCache(AnimationBudget) d2term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) { if verbose { d2term.OutputInfo("asset manager verbose logging enabled") } else { d2term.OutputInfo("asset manager verbose logging disabled") } archiveManager.SetCacheVerbose(verbose) fileManager.SetCacheVerbose(verbose) paletteManager.SetCacheVerbose(verbose) }) d2term.BindAction("assetstat", "display asset manager cache statistics", func() { d2term.OutputInfo("archive cache: %f%%", float64(archiveManager.GetCacheWeight())/float64(archiveManager.GetCacheBudget())*100.0) d2term.OutputInfo("file cache: %f%%", float64(fileManager.GetCacheWeight())/float64(fileManager.GetCacheBudget())*100.0) d2term.OutputInfo("palette cache: %f%%", float64(paletteManager.GetCacheWeight())/float64(paletteManager.GetCacheBudget())*100.0) //d2term.OutputInfo("animation cache: %f%%", float64(GetCacheWeight())/float64(GetCacheBudget())*100.0) }) d2term.BindAction("assetclear", "clear asset manager cache", func() { archiveManager.ClearCache() fileManager.ClearCache() paletteManager.ClearCache() //am.ClearCache() }) return nil } func Shutdown() { singleton = nil } func LoadArchive(archivePath string) (*d2mpq.MPQ, error) { if singleton == nil { return nil, ErrNoInit } return singleton.archiveManager.LoadArchive(archivePath) } func LoadFile(filePath string) ([]byte, error) { if singleton == nil { return nil, ErrNoInit } data, err := singleton.fileManager.LoadFile(filePath) if err != nil { log.Printf("error loading file %s (%v)", filePath, err.Error()) } return data, err } func FileExists(filePath string) (bool, error) { if singleton == nil { return false, ErrNoInit } return singleton.fileManager.FileExists(filePath) } func LoadAnimation(animationPath, palettePath string) (*d2render.Animation, error) { return LoadAnimationWithTransparency(animationPath, palettePath, 255) } func LoadAnimationWithTransparency(animationPath, palettePath string, transparency int) (*d2render.Animation, error) { if singleton == nil { return nil, ErrNoInit } return singleton.LoadAnimation(animationPath, palettePath, transparency) } func LoadComposite(object *d2datadict.ObjectLookupRecord, palettePath string) (*Composite, error) { return CreateComposite(object, palettePath), nil } func loadPalette(palettePath string) (*d2datadict.PaletteRec, error) { if singleton == nil { return nil, ErrNoInit } return singleton.paletteManager.LoadPalette(palettePath) } func loadDC6(dc6Path, palettePath string) (*d2dc6.DC6File, error) { dc6Data, err := LoadFile(dc6Path) if err != nil { return nil, err } paletteData, err := loadPalette(palettePath) if err != nil { return nil, err } dc6, err := d2dc6.LoadDC6(dc6Data, *paletteData) if err != nil { return nil, err } return &dc6, nil } func loadDCC(dccPath string) (*d2dcc.DCC, error) { dccData, err := LoadFile(dccPath) if err != nil { return nil, err } return d2dcc.LoadDCC(dccData) } func loadCOF(cofPath string) (*d2cof.COF, error) { cofData, err := LoadFile(cofPath) if err != nil { return nil, err } return d2cof.LoadCOF(cofData) } func (am *AssetManager) SetCacheVerbose(verbose bool) { am.cache.SetCacheVerbose(verbose) } func (am *AssetManager) ClearCache() { am.cache.Clear() } func (am *AssetManager) GetCacheWeight() int { return am.cache.GetWeight() } func (am *AssetManager) GetCacheBudget() int { return am.cache.GetBudget() } func (am *AssetManager) LoadAnimation(animationPath, palettePath string, transparency int) (*d2render.Animation, error) { cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, transparency) if animation, found := am.cache.Retrieve(cachePath); found { return animation.(*d2render.Animation).Clone(), nil } var animation *d2render.Animation switch strings.ToLower(filepath.Ext(animationPath)) { case ".dc6": dc6, err := loadDC6(animationPath, palettePath) if err != nil { return nil, err } animation, err = d2render.CreateAnimationFromDC6(dc6) if err != nil { return nil, err } case ".dcc": dcc, err := loadDCC(animationPath) if err != nil { return nil, err } palette, err := loadPalette(palettePath) if err != nil { return nil, err } animation, err = d2render.CreateAnimationFromDCC(dcc, palette, transparency) if err != nil { return nil, err } default: return nil, errors.New("unknown animation format") } if err := am.cache.Insert(cachePath, animation.Clone(), 1); err != nil { return nil, err } return animation, nil }