using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OpenDiablo2.Common { public static class ResourcePaths { // --- Loading Screen --- public static string LoadingScreen = "data\\global\\ui\\Loading\\loadingscreen.dc6"; // --- Main Menu --- public static string GameSelectScreen = "data\\global\\ui\\FrontEnd\\gameselectscreenEXP.dc6"; public static string Diablo2LogoFireLeft = "data\\global\\ui\\FrontEnd\\D2logoFireLeft.DC6"; public static string Diablo2LogoFireRight = "data\\global\\ui\\FrontEnd\\D2logoFireRight.DC6"; public static string Diablo2LogoBlackLeft = "data\\global\\ui\\FrontEnd\\D2logoBlackLeft.DC6"; public static string Diablo2LogoBlackRight = "data\\global\\ui\\FrontEnd\\D2logoBlackRight.DC6"; // --- Character Select Screen --- public static string CharacterSelectBackground = "data\\global\\ui\\FrontEnd\\charactercreationscreenEXP.dc6"; public static string CharacterSelectCampfire = "data\\global\\ui\\FrontEnd\\fire.DC6"; public static string CharacterSelectBarbarianUnselected = "data\\global\\ui\\FrontEnd\\barbarian\\banu1.DC6"; public static string CharacterSelectBarbarianUnselectedH = "data\\global\\ui\\FrontEnd\\barbarian\\banu2.DC6"; public static string CharacterSelectBarbarianSelected = "data\\global\\ui\\FrontEnd\\barbarian\\banu3.DC6"; public static string CharacterSelectBarbarianForwardWalk = "data\\global\\ui\\FrontEnd\\barbarian\\bafw.DC6"; public static string CharacterSelectBarbarianForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\barbarian\\BAFWs.DC6"; public static string CharacterSelectBarbarianBackWalk = "data\\global\\ui\\FrontEnd\\barbarian\\babw.DC6"; public static string CharacterSelecSorceressUnselected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU1.DC6"; public static string CharacterSelecSorceressUnselectedH = "data\\global\\ui\\FrontEnd\\sorceress\\SONU2.DC6"; public static string CharacterSelecSorceressSelected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3.DC6"; public static string CharacterSelecSorceressSelectedOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3s.DC6"; public static string CharacterSelecSorceressForwardWalk= "data\\global\\ui\\FrontEnd\\sorceress\\SOFW.DC6"; public static string CharacterSelecSorceressForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOFWs.DC6"; public static string CharacterSelecSorceressBackWalk = "data\\global\\ui\\FrontEnd\\sorceress\\SOBW.DC6"; public static string CharacterSelecSorceressBackWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOBWs.DC6"; public static string CharacterSelectNecromancerUnselected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU1.DC6"; public static string CharacterSelectNecromancerUnselectedH = "data\\global\\ui\\FrontEnd\\necromancer\\NENU2.DC6"; public static string CharacterSelecNecromancerSelected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3.DC6"; public static string CharacterSelecNecromancerSelectedOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3s.DC6"; public static string CharacterSelecNecromancerForwardWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEFW.DC6"; public static string CharacterSelecNecromancerForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEFWs.DC6"; public static string CharacterSelecNecromancerBackWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEBW.DC6"; public static string CharacterSelecNecromancerBackWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEBWs.DC6"; public static string CharacterSelectPaladinUnselected = "data\\global\\ui\\FrontEnd\\paladin\\PANU1.DC6"; public static string CharacterSelectPaladinUnselectedH = "data\\global\\ui\\FrontEnd\\paladin\\PANU2.DC6"; public static string CharacterSelecPaladinSelected = "data\\global\\ui\\FrontEnd\\paladin\\PANU3.DC6"; public static string CharacterSelecPaladinForwardWalk = "data\\global\\ui\\FrontEnd\\paladin\\PAFW.DC6"; public static string CharacterSelecPaladinForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\paladin\\PAFWs.DC6"; public static string CharacterSelecPaladinBackWalk = "data\\global\\ui\\FrontEnd\\paladin\\PABW.DC6"; public static string CharacterSelectAmazonUnselected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU1.DC6"; public static string CharacterSelectAmazonUnselectedH = "data\\global\\ui\\FrontEnd\\amazon\\AMNU2.DC6"; public static string CharacterSelecAmazonSelected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU3.DC6"; public static string CharacterSelecAmazonForwardWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMFW.DC6"; public static string CharacterSelecAmazonForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\amazon\\AMFWs.DC6"; public static string CharacterSelecAmazonBackWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMBW.DC6"; public static string CharacterSelectAssassinUnselected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU1.DC6"; public static string CharacterSelectAssassinUnselectedH = "data\\global\\ui\\FrontEnd\\assassin\\ASNU2.DC6"; public static string CharacterSelectAssassinSelected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU3.DC6"; public static string CharacterSelectAssassinForwardWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASFW.DC6"; public static string CharacterSelectAssassinBackWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASBW.DC6"; public static string CharacterSelectDruidUnselected = "data\\global\\ui\\FrontEnd\\druid\\DZNU1.dc6"; public static string CharacterSelectDruidUnselectedH = "data\\global\\ui\\FrontEnd\\druid\\DZNU2.dc6"; public static string CharacterSelectDruidSelected = "data\\global\\ui\\FrontEnd\\druid\\DZNU3.DC6"; public static string CharacterSelectDruidForwardWalk = "data\\global\\ui\\FrontEnd\\druid\\DZFW.DC6"; public static string CharacterSelectDruidBackWalk = "data\\global\\ui\\FrontEnd\\druid\\DZBW.DC6"; // --- Game --- public static string GamePanels = "data\\global\\ui\\PANEL\\800ctrlpnl7.dc6"; public static string GameGlobeOverlap = "data\\global\\ui\\PANEL\\overlap.DC6"; public static string HealthMana = "data\\global\\ui\\PANEL\\hlthmana.DC6"; public static string GameSmallMenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6"; // TODO: Used for inventory popout public static string SkillIcon = "data\\global\\ui\\PANEL\\Skillicon.DC6"; // TODO: Used for skill icon button // --- Mouse Pointers --- public static string CursorDefault = "data\\global\\ui\\CURSOR\\ohand.DC6"; // --- Fonts --- public static string Font6 = "data\\local\\font\\latin\\font6"; public static string Font8 = "data\\local\\font\\latin\\font8"; public static string Font16 = "data\\local\\font\\latin\\font16"; public static string Font24 = "data\\local\\font\\latin\\font24"; public static string Font30 = "data\\local\\font\\latin\\font30"; public static string FontFormal12 = "data\\local\\font\\latin\\fontformal12"; public static string FontFormal11 = "data\\local\\font\\latin\\fontformal11"; public static string FontFormal10 = "data\\local\\font\\latin\\fontformal10"; public static string FontExocet10 = "data\\local\\font\\latin\\fontexocet10"; public static string FontExocet8 = "data\\local\\font\\latin\\fontexocet8"; // --- UI --- public static string WideButtonBlank = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6"; public static string MediumButtonBlank = "data\\global\\ui\\FrontEnd\\MediumButtonBlank.dc6"; public static string CancelButton = "data\\global\\ui\\FrontEnd\\CancelButtonBlank.dc6"; public static string NarrowButtonBlank = "data\\global\\ui\\FrontEnd\\NarrowButtonBlank.dc6"; public static string TextBox2 = "data\\global\\ui\\FrontEnd\\textbox2.dc6"; // --- GAME UI --- public static string MinipanelSmall = "data\\global\\ui\\PANEL\\minipanel_s.dc6"; public static string MinipanelButton = "data\\global\\ui\\PANEL\\minipanelbtn.DC6"; public static string RunButton = "data\\global\\ui\\PANEL\\runbutton.dc6"; public static string MenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6"; // --- Data --- // TODO: Doesn't sound right :) public static string EnglishTable = "data\\local\\lng\\eng\\English.txt"; public static string ExpansionStringTable = "data\\local\\lng\\eng\\expansionstring.tbl"; public static string LevelPreset = "data\\global\\excel\\LvlPrest.txt"; public static string LevelType = "data\\global\\excel\\LvlTypes.txt"; public static string LevelDetails = "data\\global\\excel\\Levels.txt"; } }