package d2player import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2util" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" ) const ( miniPanelX = 325 miniPanelY = 526 panelOffsetLeft = 130 panelOffsetRight = 130 ) const ( containerOffsetX = -75 containerOffsetY = -49 buttonOffsetX = -72 buttonOffsetY = -52 ) type miniPanelContent struct { buttonType d2ui.ButtonType onActivate func() tooltip string } type miniPanelActions struct { characterToggle func() inventoryToggle func() skilltreeToggle func() partyToggle func() automapToggle func() messageToggle func() questToggle func() menuToggle func() } func newMiniPanel(asset *d2asset.AssetManager, uiManager *d2ui.UIManager, l d2util.LogLevel, isSinglePlayer bool) *miniPanel { mp := &miniPanel{ ui: uiManager, asset: asset, isOpen: false, isSinglePlayer: isSinglePlayer, } mp.Logger = d2util.NewLogger() mp.Logger.SetLevel(l) mp.Logger.SetPrefix(logPrefix) return mp } type miniPanel struct { ui *d2ui.UIManager asset *d2asset.AssetManager container *d2ui.Sprite sprite *d2ui.Sprite menuButton *d2ui.Button miniPanelTooltip *d2ui.Tooltip isOpen bool tempIsOpen bool disabled bool isSinglePlayer bool movedLeft bool movedRight bool panelGroup *d2ui.WidgetGroup groupAlwaysVis *d2ui.WidgetGroup tooltipGroup *d2ui.WidgetGroup *d2util.Logger } func (m *miniPanel) load(actions *miniPanelActions) { var err error m.sprite, err = m.ui.NewSprite(d2resource.MinipanelButton, d2resource.PaletteSky) if err != nil { m.Error(err.Error()) return } m.createWidgets(actions) } func (m *miniPanel) createWidgets(actions *miniPanelActions) { var err error m.panelGroup = m.ui.NewWidgetGroup(d2ui.RenderPriorityMinipanel) m.panelGroup.SetPosition(miniPanelX, miniPanelY) m.groupAlwaysVis = m.ui.NewWidgetGroup(d2ui.RenderPriorityMinipanel) m.tooltipGroup = m.ui.NewWidgetGroup(d2ui.RenderPriorityForeground) // container sprite miniPanelContainerPath := d2resource.Minipanel if m.isSinglePlayer { miniPanelContainerPath = d2resource.MinipanelSmall } m.container, err = m.ui.NewSprite(miniPanelContainerPath, d2resource.PaletteSky) if err != nil { m.Error(err.Error()) return } if err = m.container.SetCurrentFrame(0); err != nil { m.Error(err.Error()) return } // nolint:golint,gomnd // divide by 2 does not need a magic number x, y := screenWidth/2+containerOffsetX, screenHeight+containerOffsetY m.container.SetPosition(x, y) m.panelGroup.AddWidget(m.container) m.createButtons(actions) m.panelGroup.SetVisible(false) } func (m *miniPanel) createButtons(actions *miniPanelActions) { var x, y int buttonWidth, buttonHeight, err := m.sprite.GetFrameSize(0) if err != nil { m.Error(err.Error()) return } buttonWidth++ // nolint:golint,gomnd // divide by 2 does not need a magic number x, y = screenWidth/2+buttonOffsetX, screenHeight+buttonOffsetY-buttonHeight buttonsFirst := []miniPanelContent{ {d2ui.ButtonTypeMinipanelCharacter, actions.characterToggle, m.asset.TranslateString("minipanelchar"), }, {d2ui.ButtonTypeMinipanelInventory, actions.inventoryToggle, m.asset.TranslateString("minipanelinv"), }, {d2ui.ButtonTypeMinipanelSkill, actions.skilltreeToggle, m.asset.TranslateString("minipaneltree"), }, } for i := range buttonsFirst { btn := m.createButton(buttonsFirst[i], x+(i*buttonWidth), y, buttonHeight) m.panelGroup.AddWidget(btn) } idxOffset := len(buttonsFirst) if !m.isSinglePlayer { partyContent := miniPanelContent{d2ui.ButtonTypeMinipanelParty, actions.partyToggle, m.asset.TranslateString("minipanelparty"), } btn := m.createButton(partyContent, x+(3*buttonWidth), y, buttonHeight) m.panelGroup.AddWidget(btn) idxOffset++ } buttonsLast := []miniPanelContent{ {d2ui.ButtonTypeMinipanelAutomap, actions.automapToggle, m.asset.TranslateString("minipanelautomap"), }, {d2ui.ButtonTypeMinipanelMessage, actions.messageToggle, m.asset.TranslateString("minipanelmessage"), }, {d2ui.ButtonTypeMinipanelQuest, actions.questToggle, m.asset.TranslateString("minipanelquest"), }, {d2ui.ButtonTypeMinipanelMen, actions.menuToggle, m.asset.TranslateString("minipanelmenubtn"), }, } for i := range buttonsLast { idx := i + idxOffset btn := m.createButton(buttonsLast[i], x+(idx*buttonWidth), y, buttonHeight) m.panelGroup.AddWidget(btn) } //nolint:gomnd // divide by 2 is not a magic number x = screenWidth/2 + miniPanelButtonOffsetX y = screenHeight + miniPanelButtonOffsetY // minipanel open/close tooltip m.miniPanelTooltip = m.ui.NewTooltip(d2resource.Font16, d2resource.PaletteUnits, d2ui.TooltipXCenter, d2ui.TooltipYTop) m.miniPanelTooltip.SetPosition(x+miniPanelTooltipOffsetX, y+miniPanelTooltipOffsetY) // minipanel button m.menuButton = m.ui.NewButton(d2ui.ButtonTypeMinipanelOpenClose, "") m.menuButton.SetPosition(x, y) m.menuButton.OnActivated(m.onMenuButtonClicked) m.menuButton.SetTooltip(m.miniPanelTooltip) m.updateMinipanelTooltipText() m.groupAlwaysVis.AddWidget(m.menuButton) } func (m *miniPanel) createButton(content miniPanelContent, x, y, buttonHeight int) *d2ui.Button { // Tooltip tt := m.ui.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop) tt.SetPosition(x, y-buttonHeight) tt.SetText(content.tooltip) tt.SetVisible(false) m.tooltipGroup.AddWidget(tt) // Button btn := m.ui.NewButton(content.buttonType, "") btn.SetPosition(x, y) btn.OnActivated(content.onActivate) btn.SetTooltip(tt) btn.SetRenderPriority(d2ui.RenderPriorityForeground) return btn } func (m *miniPanel) onMenuButtonClicked() { m.menuButton.Toggle() m.Toggle() m.updateMinipanelTooltipText() } func (m *miniPanel) updateMinipanelTooltipText() { var stringTableKey string if m.menuButton.GetToggled() { stringTableKey = "panelcmini" } else { stringTableKey = "panelmini" } m.miniPanelTooltip.SetText(m.asset.TranslateString(stringTableKey)) } func (m *miniPanel) IsOpen() bool { return m.isOpen } func (m *miniPanel) Toggle() { if m.isOpen { m.Close() } else { m.Open() } } func (m *miniPanel) Open() { if !(m.movedRight && m.movedLeft) { m.panelGroup.SetVisible(true) } if !m.menuButton.GetToggled() { m.menuButton.Toggle() } m.isOpen = true } func (m *miniPanel) Close() { m.panelGroup.SetVisible(false) if m.menuButton.GetToggled() { m.menuButton.Toggle() } m.isOpen = false } func (m *miniPanel) IsInRect(px, py int) bool { return m.panelGroup.Contains(px, py) } func (m *miniPanel) moveRight() { m.panelGroup.OffsetPosition(panelOffsetRight, 0) m.tooltipGroup.OffsetPosition(panelOffsetRight, 0) } func (m *miniPanel) undoMoveRight() { m.panelGroup.OffsetPosition(-panelOffsetRight, 0) m.tooltipGroup.OffsetPosition(-panelOffsetRight, 0) } func (m *miniPanel) moveLeft() { m.panelGroup.OffsetPosition(-panelOffsetLeft, 0) m.tooltipGroup.OffsetPosition(-panelOffsetLeft, 0) } func (m *miniPanel) undoMoveLeft() { m.panelGroup.OffsetPosition(panelOffsetLeft, 0) m.tooltipGroup.OffsetPosition(panelOffsetLeft, 0) } func (m *miniPanel) SetMovedLeft(moveLeft bool) { if m.movedLeft == moveLeft { return } if m.movedRight { if moveLeft { m.undoMoveRight() m.panelGroup.SetVisible(false) } else { m.moveRight() m.panelGroup.SetVisible(m.isOpen) } } else { if moveLeft { m.moveLeft() } else { m.undoMoveLeft() } } m.movedLeft = moveLeft } func (m *miniPanel) ResetPosition() { if m.movedLeft { m.undoMoveLeft() m.movedLeft = false } else if m.movedRight { m.undoMoveRight() m.movedRight = false } } func (m *miniPanel) SetMovedRight(moveRight bool) { if m.movedRight == moveRight { return } if m.movedLeft { if moveRight { m.undoMoveLeft() m.panelGroup.SetVisible(false) } else { m.moveLeft() m.panelGroup.SetVisible(m.isOpen) } } else { if moveRight { m.moveRight() } else { m.undoMoveRight() } } m.movedRight = moveRight } func (m *miniPanel) openDisabled() { if m.disabled { return } m.tempIsOpen = m.isOpen if !m.isOpen { m.Open() } m.menuButton.SetEnabled(false) m.panelGroup.SetEnabled(false) m.disabled = true } func (m *miniPanel) closeDisabled() { if m.disabled { return } m.tempIsOpen = m.isOpen if m.isOpen { m.Close() } m.menuButton.SetEnabled(false) m.panelGroup.SetEnabled(false) m.disabled = true } func (m *miniPanel) restoreDisabled() { if !m.disabled { return } m.disabled = false m.menuButton.SetEnabled(true) m.panelGroup.SetEnabled(true) if m.tempIsOpen { m.Open() } else { m.Close() } }