package d2ui import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2util" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" ) // CursorButton represents a mouse button type CursorButton uint8 const ( logPrefix = "UI Manager" ) const ( // CursorButtonLeft represents the left mouse button CursorButtonLeft CursorButton = 1 // CursorButtonRight represents the right mouse button CursorButtonRight CursorButton = 2 ) // HorizontalAlign type, determines alignment along x-axis within a layout type HorizontalAlign int // Horizontal alignment types const ( HorizontalAlignLeft HorizontalAlign = iota HorizontalAlignCenter HorizontalAlignRight ) // NewUIManager creates a UIManager instance with the given input and audio provider func NewUIManager( asset *d2asset.AssetManager, renderer d2interface.Renderer, input d2interface.InputManager, l d2util.LogLevel, audio d2interface.AudioProvider, ) *UIManager { ui := &UIManager{ asset: asset, renderer: renderer, inputManager: input, audio: audio, } ui.Logger = d2util.NewLogger() ui.Logger.SetPrefix(logPrefix) ui.Logger.SetLevel(l) return ui }