package d2core import ( "github.com/OpenDiablo2/D2Shared/d2common/d2enum" "github.com/OpenDiablo2/D2Shared/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2render" "github.com/hajimehoshi/ebiten" ) type Hero struct { AnimatedEntity d2render.AnimatedEntity Equipment CharacterEquipment mode d2enum.AnimationMode direction int } func CreateHero(x, y int32, direction int, heroType d2enum.Hero, equipment CharacterEquipment) *Hero { result := &Hero{ AnimatedEntity: d2render.CreateAnimatedEntity(x, y, &d2datadict.ObjectLookupRecord{ Mode: d2enum.AnimationModePlayerNeutral.String(), Base: "/data/global/chars", Token: heroType.GetToken(), Class: equipment.RightHand.GetWeaponClass(), SH: equipment.Shield.GetItemCode(), // TODO: Offhand class? HD: equipment.Head.GetArmorClass(), TR: equipment.Torso.GetArmorClass(), LG: equipment.Legs.GetArmorClass(), RA: equipment.RightArm.GetArmorClass(), LA: equipment.LeftArm.GetArmorClass(), RH: equipment.RightHand.GetItemCode(), LH: equipment.LeftHand.GetItemCode(), }, d2enum.Units, ), Equipment: equipment, mode: d2enum.AnimationModePlayerTownNeutral, direction: direction, } result.AnimatedEntity.SetMode(result.mode.String(), equipment.RightHand.GetWeaponClass(), direction) return result } func (v *Hero) Advance(tickTime float64) { // TODO: Pathfinding if v.AnimatedEntity.LocationX != v.AnimatedEntity.TargetX || v.AnimatedEntity.LocationY != v.AnimatedEntity.TargetY { v.AnimatedEntity.Step(tickTime) } } func (v *Hero) Render(target *ebiten.Image, offsetX, offsetY int) { v.AnimatedEntity.Render(target, offsetX, offsetY) } func (v *Hero) GetPosition() (float64, float64) { return v.AnimatedEntity.GetPosition() }