package Scenes import ( "fmt" "image/color" "log" "os" "os/exec" "runtime" "github.com/OpenDiablo2/OpenDiablo2/Common" "github.com/OpenDiablo2/OpenDiablo2/PaletteDefs" "github.com/OpenDiablo2/OpenDiablo2/Sound" "github.com/OpenDiablo2/OpenDiablo2/UI" "github.com/OpenDiablo2/OpenDiablo2/ResourcePaths" "github.com/hajimehoshi/ebiten" ) // MainMenu represents the main menu type MainMenu struct { uiManager *UI.Manager soundManager *Sound.Manager fileProvider Common.FileProvider sceneProvider SceneProvider trademarkBackground *Common.Sprite background *Common.Sprite diabloLogoLeft *Common.Sprite diabloLogoRight *Common.Sprite diabloLogoLeftBack *Common.Sprite diabloLogoRightBack *Common.Sprite singlePlayerButton *UI.Button githubButton *UI.Button exitDiabloButton *UI.Button creditsButton *UI.Button cinematicsButton *UI.Button mapTestButton *UI.Button copyrightLabel *UI.Label copyrightLabel2 *UI.Label openDiabloLabel *UI.Label versionLabel *UI.Label commitLabel *UI.Label ShowTrademarkScreen bool leftButtonHeld bool } // CreateMainMenu creates an instance of MainMenu func CreateMainMenu(fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager) *MainMenu { result := &MainMenu{ fileProvider: fileProvider, uiManager: uiManager, soundManager: soundManager, sceneProvider: sceneProvider, ShowTrademarkScreen: true, leftButtonHeld: true, } return result } // Load is called to load the resources for the main menu func (v *MainMenu) Load() []func() { v.soundManager.PlayBGM(ResourcePaths.BGMTitle) return []func(){ func() { v.versionLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static) v.versionLabel.Alignment = UI.LabelAlignRight v.versionLabel.SetText("OpenDiablo2 - " + Common.BuildInfo.Branch) v.versionLabel.Color = color.RGBA{255, 255, 255, 255} v.versionLabel.MoveTo(795, -10) }, func() { v.commitLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Static) v.commitLabel.Alignment = UI.LabelAlignLeft v.commitLabel.SetText(Common.BuildInfo.Commit) v.commitLabel.Color = color.RGBA{255, 255, 255, 255} v.commitLabel.MoveTo(2, 2) }, func() { v.copyrightLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static) v.copyrightLabel.Alignment = UI.LabelAlignCenter v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment") v.copyrightLabel.Color = color.RGBA{188, 168, 140, 255} v.copyrightLabel.MoveTo(400, 500) }, func() { v.copyrightLabel2 = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static) v.copyrightLabel2.Alignment = UI.LabelAlignCenter v.copyrightLabel2.SetText(Common.TranslateString("#1614")) v.copyrightLabel2.Color = color.RGBA{188, 168, 140, 255} v.copyrightLabel2.MoveTo(400, 525) }, func() { v.openDiabloLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Static) v.openDiabloLabel.Alignment = UI.LabelAlignCenter v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision") v.openDiabloLabel.Color = color.RGBA{255, 255, 140, 255} v.openDiabloLabel.MoveTo(400, 580) }, func() { v.background = v.fileProvider.LoadSprite(ResourcePaths.GameSelectScreen, PaletteDefs.Sky) v.background.MoveTo(0, 0) }, func() { v.trademarkBackground = v.fileProvider.LoadSprite(ResourcePaths.TrademarkScreen, PaletteDefs.Sky) v.trademarkBackground.MoveTo(0, 0) }, func() { v.diabloLogoLeft = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, PaletteDefs.Units) v.diabloLogoLeft.Blend = true v.diabloLogoLeft.Animate = true v.diabloLogoLeft.MoveTo(400, 120) }, func() { v.diabloLogoRight = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireRight, PaletteDefs.Units) v.diabloLogoRight.Blend = true v.diabloLogoRight.Animate = true v.diabloLogoRight.MoveTo(400, 120) }, func() { v.diabloLogoLeftBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, PaletteDefs.Units) v.diabloLogoLeftBack.MoveTo(400, 120) }, func() { v.diabloLogoRightBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, PaletteDefs.Units) v.diabloLogoRightBack.MoveTo(400, 120) }, func() { v.exitDiabloButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, Common.TranslateString("#1625")) v.exitDiabloButton.MoveTo(264, 535) v.exitDiabloButton.SetVisible(!v.ShowTrademarkScreen) v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() }) v.uiManager.AddWidget(v.exitDiabloButton) }, func() { v.creditsButton = UI.CreateButton(UI.ButtonTypeShort, v.fileProvider, Common.TranslateString("#1627")) v.creditsButton.MoveTo(264, 505) v.creditsButton.SetVisible(!v.ShowTrademarkScreen) v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() }) v.uiManager.AddWidget(v.creditsButton) }, func() { v.cinematicsButton = UI.CreateButton(UI.ButtonTypeShort, v.fileProvider, Common.TranslateString("#1639")) v.cinematicsButton.MoveTo(401, 505) v.cinematicsButton.SetVisible(!v.ShowTrademarkScreen) v.uiManager.AddWidget(v.cinematicsButton) }, func() { v.singlePlayerButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, Common.TranslateString("#1620")) v.singlePlayerButton.MoveTo(264, 290) v.singlePlayerButton.SetVisible(!v.ShowTrademarkScreen) v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() }) v.uiManager.AddWidget(v.singlePlayerButton) }, func() { v.githubButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, "PROJECT WEBSITE") v.githubButton.MoveTo(264, 330) v.githubButton.SetVisible(!v.ShowTrademarkScreen) v.githubButton.OnActivated(func() { v.onGithubButtonClicked() }) v.uiManager.AddWidget(v.githubButton) }, func() { v.mapTestButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, "MAP ENGINE TEST") v.mapTestButton.MoveTo(264, 450) v.mapTestButton.SetVisible(!v.ShowTrademarkScreen) v.mapTestButton.OnActivated(func() { v.onMapTestClicked() }) v.uiManager.AddWidget(v.mapTestButton) }, } } func (v *MainMenu) onMapTestClicked() { v.sceneProvider.SetNextScene(CreateMapEngineTest(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager)) } func openbrowser(url string) { var err error switch runtime.GOOS { case "linux": err = exec.Command("xdg-open", url).Start() case "windows": err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start() case "darwin": err = exec.Command("open", url).Start() default: err = fmt.Errorf("unsupported platform") } if err != nil { log.Fatal(err) } } func (v *MainMenu) onSinglePlayerClicked() { // Go here only if existing characters are available to select //v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager)) v.sceneProvider.SetNextScene(CreateSelectHeroClass(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager)) } func (v *MainMenu) onGithubButtonClicked() { openbrowser("https://www.github.com/OpenDiablo2/OpenDiablo2") } func (v *MainMenu) onExitButtonClicked() { os.Exit(0) } func (v *MainMenu) onCreditsButtonClicked() { v.sceneProvider.SetNextScene(CreateCredits(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager)) } // Unload unloads the data for the main menu func (v *MainMenu) Unload() { } // Render renders the main menu func (v *MainMenu) Render(screen *ebiten.Image) { if v.ShowTrademarkScreen { v.trademarkBackground.DrawSegments(screen, 4, 3, 0) } else { v.background.DrawSegments(screen, 4, 3, 0) } v.diabloLogoLeftBack.Draw(screen) v.diabloLogoRightBack.Draw(screen) v.diabloLogoLeft.Draw(screen) v.diabloLogoRight.Draw(screen) if v.ShowTrademarkScreen { v.copyrightLabel.Draw(screen) v.copyrightLabel2.Draw(screen) } else { v.openDiabloLabel.Draw(screen) v.versionLabel.Draw(screen) v.commitLabel.Draw(screen) } } // Update runs the update logic on the main menu func (v *MainMenu) Update(tickTime float64) { if v.ShowTrademarkScreen { if v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) { if v.leftButtonHeld { return } v.uiManager.WaitForMouseRelease() v.leftButtonHeld = true v.ShowTrademarkScreen = false v.exitDiabloButton.SetVisible(true) v.creditsButton.SetVisible(true) v.cinematicsButton.SetVisible(true) v.singlePlayerButton.SetVisible(true) v.githubButton.SetVisible(true) v.mapTestButton.SetVisible(true) } else { v.leftButtonHeld = false } return } }