package d2ds1 // layerStreamType represents a layer stream type type layerStreamType int // Layer stream types const ( layerStreamWall1 layerStreamType = iota layerStreamWall2 layerStreamWall3 layerStreamWall4 layerStreamOrientation1 layerStreamOrientation2 layerStreamOrientation3 layerStreamOrientation4 layerStreamFloor1 layerStreamFloor2 layerStreamShadow1 layerStreamSubstitute1 ) type ( tileRow []Tile // index is x coordinate tileGrid []tileRow // index is y coordinate ) type Layer struct { tiles tileGrid } func (l *Layer) Tile(x, y int) *Tile { if l.Width() < x || l.Height() < y { return nil } return &l.tiles[y][x] } func (l *Layer) SetTile(x, y int, t *Tile) { if l.Width() > x || l.Height() > y { return } l.tiles[y][x] = *t } func (l *Layer) Width() int { if len(l.tiles[0]) < 1 { l.SetWidth(1) } return len(l.tiles[0]) } func (l *Layer) SetWidth(w int) *Layer { if w < 1 { w = 1 } // ensure at least one row if len(l.tiles) < 1 { l.tiles = make(tileGrid, 1) } // create/copy tiles as required to satisfy width for y := range l.tiles { if (w - len(l.tiles[y])) == 0 { // if requested width same as row width continue } tmpRow := make(tileRow, w) for x := range tmpRow { if x < len(l.tiles[y]) { // if tile exists tmpRow[x] = l.tiles[y][x] // copy it } } l.tiles[y] = tmpRow } return l } func (l *Layer) Height() int { if len(l.tiles) < 1 { l.SetHeight(1) } return len(l.tiles) } func (l *Layer) SetHeight(h int) *Layer { if h < 1 { h = 1 } // make tmpGrid to move existing tiles into tmpGrid := make(tileGrid, h) for y := range tmpGrid { tmpGrid[y] = make(tileRow, l.Width()) } // move existing tiles over for y := range l.tiles { if y >= len(tmpGrid) { continue } for x := range l.tiles[y] { if x >= len(tmpGrid[y]) { continue } tmpGrid[y][x] = l.tiles[y][x] } } l.tiles = tmpGrid return l } func (l *Layer) Size() (w, h int) { return l.Width(), l.Height() } func (l *Layer) SetSize(w, h int) *Layer { return l.SetWidth(w).SetHeight(h) }