package d2enum type AnimationMode int const ( AnimationModePlayerDeath AnimationMode = 0 // DT AnimationModePlayerNeutral AnimationMode = 1 // NU AnimationModePlayerWalk AnimationMode = 2 // WL AnimationModePlayerRun AnimationMode = 3 // RN AnimationModePlayerGetHit AnimationMode = 4 // GH AnimationModePlayerTownNeutral AnimationMode = 5 // TN AnimationModePlayerTownWalk AnimationMode = 6 // TW AnimationModePlayerAttack1 AnimationMode = 7 // A1 AnimationModePlayerAttack2 AnimationMode = 8 // A2 AnimationModePlayerBlock AnimationMode = 9 // BL AnimationModePlayerCast AnimationMode = 10 // SC AnimationModePlayerThrow AnimationMode = 11 // TH AnimationModePlayerKick AnimationMode = 12 // KK AnimationModePlayerSkill1 AnimationMode = 13 // S1 AnimationModePlayerSkill2 AnimationMode = 14 // S2 AnimationModePlayerSkill3 AnimationMode = 15 // S3 AnimationModePlayerSkill4 AnimationMode = 16 // S4 AnimationModePlayerDead AnimationMode = 17 // DD AnimationModePlayerSequence AnimationMode = 18 // GH AnimationModePlayerKnockBack AnimationMode = 19 // GH AnimationModeMonsterDeath AnimationMode = 20 // DT AnimationModeMonsterNeutral AnimationMode = 21 // NU AnimationModeMonsterWalk AnimationMode = 22 // WL AnimationModeMonsterGetHit AnimationMode = 23 // GH AnimationModeMonsterAttack1 AnimationMode = 24 // A1 AnimationModeMonsterAttack2 AnimationMode = 25 // A2 AnimationModeMonsterBlock AnimationMode = 26 // BL AnimationModeMonsterCast AnimationMode = 27 // SC AnimationModeMonsterSkill1 AnimationMode = 28 // S1 AnimationModeMonsterSkill2 AnimationMode = 29 // S2 AnimationModeMonsterSkill3 AnimationMode = 30 // S3 AnimationModeMonsterSkill4 AnimationMode = 31 // S4 AnimationModeMonsterDead AnimationMode = 32 // DD AnimationModeMonsterKnockback AnimationMode = 33 // GH AnimationModeMonsterSequence AnimationMode = 34 // xx AnimationModeMonsterRun AnimationMode = 35 // RN AnimationModeObjectNeutral AnimationMode = 36 // NU AnimationModeObjectOperating AnimationMode = 37 // OP AnimationModeObjectOpened AnimationMode = 38 // ON AnimationModeObjectSpecial1 AnimationMode = 39 // S1 AnimationModeObjectSpecial2 AnimationMode = 40 // S2 AnimationModeObjectSpecial3 AnimationMode = 41 // S3 AnimationModeObjectSpecial4 AnimationMode = 42 // S4 AnimationModeObjectSpecial5 AnimationMode = 43 // S5 ) //go:generate stringer -linecomment -type AnimationMode