package d2inventory import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" ) // HeroObjects map contains the hero type to CharacterEquipments var HeroObjects map[d2enum.Hero]CharacterEquipment // LoadHeroObjects loads the equipment objects of the hero func LoadHeroObjects() { //Mode: d2enum.AnimationModePlayerNeutral.String(), //Base: "/data/global/chars", HeroObjects = map[d2enum.Hero]CharacterEquipment{ d2enum.HeroBarbarian: { RightHand: GetWeaponItemByCode("hax"), Shield: GetArmorItemByCode("buc"), }, d2enum.HeroNecromancer: { RightHand: GetWeaponItemByCode("wnd"), }, d2enum.HeroPaladin: { RightHand: GetWeaponItemByCode("ssd"), Shield: GetArmorItemByCode("buc"), }, d2enum.HeroAssassin: { RightHand: GetWeaponItemByCode("ktr"), Shield: GetArmorItemByCode("buc"), }, d2enum.HeroSorceress: { RightHand: GetWeaponItemByCode("sst"), LeftHand: GetWeaponItemByCode("sst"), }, d2enum.HeroAmazon: { RightHand: GetWeaponItemByCode("jav"), Shield: GetArmorItemByCode("buc"), }, d2enum.HeroDruid: { RightHand: GetWeaponItemByCode("clb"), Shield: GetArmorItemByCode("buc"), }, } }