package d2netpacket import ( "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype" ) // PlayerDisconnectRequestPacket contains a player ID and game state. // It is sent by a remote client to close the connection (leave a game). type PlayerDisconnectRequestPacket struct { ID string `json:"id"` PlayerState *d2player.PlayerState `json:"gameState"` // TODO: remove this? It isn't used. } // CreatePlayerDisconnectRequestPacket returns a NetPacket which defines a // PlayerDisconnectRequestPacket with the given ID. func CreatePlayerDisconnectRequestPacket(id string) NetPacket { return NetPacket{ PacketType: d2netpackettype.PlayerDisconnectionNotification, PacketData: PlayerDisconnectRequestPacket{ ID: id, }, } }