package d2asset import ( "encoding/binary" "errors" "image/color" "strings" "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" ) type fontGlyph struct { frame int width int height int } type Font struct { sheet *Animation glyphs map[rune]fontGlyph color color.Color } func loadFont(tablePath, spritePath, palettePath string) (*Font, error) { sheet, err := LoadAnimation(spritePath, palettePath) if err != nil { return nil, err } data, err := LoadFile(tablePath) if err != nil { return nil, err } if string(data[:5]) != "Woo!\x01" { return nil, errors.New("invalid font table format") } _, maxCharHeight := sheet.GetFrameBounds() glyphs := make(map[rune]fontGlyph) for i := 12; i < len(data); i += 14 { code := rune(binary.LittleEndian.Uint16(data[i : i+2])) var glyph fontGlyph glyph.frame = int(binary.LittleEndian.Uint16(data[i+8 : i+10])) glyph.width = int(data[i+3]) glyph.height = maxCharHeight // int(data[i+4]) glyphs[code] = glyph } font := &Font{ sheet: sheet, glyphs: glyphs, color: color.White, } return font, nil } func (f *Font) SetColor(color color.Color) { f.color = color } func (f *Font) GetTextMetrics(text string) (int, int) { var ( lineWidth int lineHeight int totalWidth int totalHeight int ) for _, c := range text { if c == '\n' { totalWidth = d2common.MaxInt(totalWidth, lineWidth) totalHeight += lineHeight lineWidth = 0 lineHeight = 0 } else if glyph, ok := f.glyphs[c]; ok { lineWidth += glyph.width lineHeight = d2common.MaxInt(lineHeight, glyph.height) } } totalWidth = d2common.MaxInt(totalWidth, lineWidth) totalHeight += lineHeight return totalWidth, totalHeight } func (f *Font) Clone() *Font { return &Font{ sheet: f.sheet, glyphs: f.glyphs, color: f.color, } } func (f *Font) RenderText(text string, target d2render.Surface) error { f.sheet.SetColorMod(f.color) f.sheet.SetBlend(false) lines := strings.Split(text, "\n") for _, line := range lines { var ( lineHeight int lineLength int ) for _, c := range line { if glyph, ok := f.glyphs[c]; ok { f.sheet.SetCurrentFrame(glyph.frame) f.sheet.Render(target) lineHeight = d2common.MaxInt(lineHeight, glyph.height) target.PushTranslation(glyph.width, 0) lineLength++ } } target.PopN(lineLength) target.PushTranslation(0, lineHeight) } target.PopN(len(lines)) return nil }