package d2records // MonsterSounds stores the MonsterSoundRecords type MonsterSounds map[string]*MonsterSoundRecord // MonsterSoundRecord represents a single line in MonSounds.txt type MonsterSoundRecord struct { // ID is the identifier, used in MonStats.txt to refer to a particular sound record ID string // Melee attack sound ID, refers to a sound from Sounds.txt Attack1 string // Weapon attack sound ID, refers to a sound from Sounds.txt Weapon1 string // Delay in frames of Attack1 sound Attack1Delay int // Delay in frames of Weapon1 sound Weapon1Delay int // Probability of playing Attack1 sound instead of Weapon1 Attack1Probability int // Overrides weapon volume from Sounds.txt Weapon1Volume int // Ditto, 2 sets of sounds are possible Attack2 string Weapon2 string Attack2Delay int Weapon2Delay int Attack2Probability int Weapon2Volume int // Sound when monster takes a hit, refers to a sound from Sounds.txt HitSound string // Sound when monster dies, refers to a sound from Sounds.txt DeathSound string // Delay in frames of HitSound HitDelay int // Delay in frames of DeathSound DeaDelay int // Sound when monster enters skill mode Skill1 string Skill2 string Skill3 string Skill4 string // Sound played each loop of the WL animation Footstep string // Additional WL animation sound FootstepLayer string // Number of footstep sounds played (e.g. 2 for two-legged monsters) FootstepCount int // FsOff, possibly delay between footstep sounds FootstepOffset int // Probability of playing footstep sound, percentage FootstepProbability int // Sound when monster is neutral (also played when walking) Neutral string // Delay in frames between neutral sounds NeutralTime int // Sound when monster is initialized Init string // Sound when monster is encountered Taunt string // Sound when monster retreats Flee string // The following are related to skills in some way // Initial monster animation code (MonMode.txt) CvtMo1 string // ID of skill CvtSk1 string // End monster animation code (MonMode.txt) CvtTgt1 string CvtMo2 string CvtSk2 string CvtTgt2 string CvtMo3 string CvtSk3 string CvtTgt3 string }