// Code generated by "stringer -linecomment -type PlayerAnimationMode"; DO NOT EDIT. package d2enum import "strconv" func _() { // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[AnimationModePlayerDeath-0] _ = x[AnimationModePlayerNeutral-1] _ = x[AnimationModePlayerWalk-2] _ = x[AnimationModePlayerRun-3] _ = x[AnimationModePlayerGetHit-4] _ = x[AnimationModePlayerTownNeutral-5] _ = x[AnimationModePlayerTownWalk-6] _ = x[AnimationModePlayerAttack1-7] _ = x[AnimationModePlayerAttack2-8] _ = x[AnimationModePlayerBlock-9] _ = x[AnimationModePlayerCast-10] _ = x[AnimationModePlayerThrow-11] _ = x[AnimationModePlayerKick-12] _ = x[AnimationModePlayerSkill1-13] _ = x[AnimationModePlayerSkill2-14] _ = x[AnimationModePlayerSkill3-15] _ = x[AnimationModePlayerSkill4-16] _ = x[AnimationModePlayerDead-17] _ = x[AnimationModePlayerSequence-18] _ = x[AnimationModePlayerKnockBack-19] } const _PlayerAnimationMode_name = "DTNUWLRNGHTNTWA1A2BLSCTHKKS1S2S3S4DDGHGH" var _PlayerAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40} func (i PlayerAnimationMode) String() string { if i < 0 || i >= PlayerAnimationMode(len(_PlayerAnimationMode_index)-1) { return "PlayerAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")" } return _PlayerAnimationMode_name[_PlayerAnimationMode_index[i]:_PlayerAnimationMode_index[i+1]] }