// Code generated by "stringer -linecomment -type MonsterAnimationMode"; DO NOT EDIT. package d2enum import "strconv" func _() { // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[AnimationModeMonsterDeath-0] _ = x[AnimationModeMonsterNeutral-1] _ = x[AnimationModeMonsterWalk-2] _ = x[AnimationModeMonsterGetHit-3] _ = x[AnimationModeMonsterAttack1-4] _ = x[AnimationModeMonsterAttack2-5] _ = x[AnimationModeMonsterBlock-6] _ = x[AnimationModeMonsterCast-7] _ = x[AnimationModeMonsterSkill1-8] _ = x[AnimationModeMonsterSkill2-9] _ = x[AnimationModeMonsterSkill3-10] _ = x[AnimationModeMonsterSkill4-11] _ = x[AnimationModeMonsterDead-12] _ = x[AnimationModeMonsterKnockback-13] _ = x[AnimationModeMonsterSequence-14] _ = x[AnimationModeMonsterRun-15] } const _MonsterAnimationMode_name = "DTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRN" var _MonsterAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32} func (i MonsterAnimationMode) String() string { if i < 0 || i >= MonsterAnimationMode(len(_MonsterAnimationMode_index)-1) { return "MonsterAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")" } return _MonsterAnimationMode_name[_MonsterAnimationMode_index[i]:_MonsterAnimationMode_index[i+1]] }