package d2records // SoundEnvironments contains the SoundEnviron records type SoundEnvironments map[int]*SoundEnvironRecord // SoundEnvironRecord describes the different sound environments. Not listed on Phrozen Keep. type SoundEnvironRecord struct { Handle string Index int Song int DayAmbience int NightAmbience int DayEvent int NightEvent int EventDelay int Indoors int Material1 int Material2 int EAXEnviron int EAXEnvSize int EAXEnvDiff int EAXRoomVol int EAXRoomHF int EAXDecayTime int EAXDecayHF int EAXReflect int EAXReflectDelay int EAXReverb int EAXRevDelay int EAXRoomRoll int EAXAirAbsorb int }