package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) func soundEnvironmentLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(SoundEnvironments) for d.Next() { record := &SoundEnvironRecord{ Handle: d.String("Handle"), Index: d.Number("Index"), Song: d.Number("Song"), DayAmbience: d.Number("Day Ambience"), NightAmbience: d.Number("Night Ambience"), DayEvent: d.Number("Day Event"), NightEvent: d.Number("Night Event"), EventDelay: d.Number("Event Delay"), Indoors: d.Number("Indoors"), Material1: d.Number("Material 1"), Material2: d.Number("Material 2"), EAXEnviron: d.Number("EAX Environ"), EAXEnvSize: d.Number("EAX Env Size"), EAXEnvDiff: d.Number("EAX Env Diff"), EAXRoomVol: d.Number("EAX Room Vol"), EAXRoomHF: d.Number("EAX Room HF"), EAXDecayTime: d.Number("EAX Decay Time"), EAXDecayHF: d.Number("EAX Decay HF"), EAXReflect: d.Number("EAX Reflect"), EAXReflectDelay: d.Number("EAX Reflect Delay"), EAXReverb: d.Number("EAX Reverb"), EAXRevDelay: d.Number("EAX Rev Delay"), EAXRoomRoll: d.Number("EAX Room Roll"), EAXAirAbsorb: d.Number("EAX Air Absorb"), } records[record.Index] = record } if d.Err != nil { return d.Err } r.Sound.Environment = records r.Debugf("Loaded %d SoundEnviron records", len(records)) return nil }