package d2interface import ( "image" "image/color" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" ) // Surface represents a renderable surface. type Surface interface { Renderer() Renderer Clear(color color.Color) DrawRect(width, height int, color color.Color) DrawLine(x, y int, color color.Color) DrawTextf(format string, params ...interface{}) GetSize() (width, height int) GetDepth() int Pop() PopN(n int) PushColor(color color.Color) PushEffect(effect d2enum.DrawEffect) PushFilter(filter d2enum.Filter) PushTranslation(x, y int) PushSkew(x, y float64) PushScale(x, y float64) PushBrightness(brightness float64) PushSaturation(saturation float64) Render(surface Surface) // Renders a section of the surface enclosed by bounds RenderSection(surface Surface, bound image.Rectangle) ReplacePixels(pixels []byte) Screenshot() *image.RGBA }