package d2interface import ( "image" "image/color" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" ) // Animation is an animation type Animation interface { BindRenderer(Renderer) Clone() Animation SetSubLoop(startFrame, EndFrame int) Advance(elapsed float64) error GetCurrentFrameSurface() Surface Render(target Surface) RenderFromOrigin(target Surface, shadow bool) RenderSection(sfc Surface, bound image.Rectangle) GetFrameSize(frameIndex int) (int, int, error) GetCurrentFrameSize() (int, int) GetFrameBounds() (int, int) GetCurrentFrame() int GetFrameCount() int IsOnFirstFrame() bool IsOnLastFrame() bool GetDirectionCount() int SetDirection(directionIndex int) error GetDirection() int SetCurrentFrame(frameIndex int) error Rewind() PlayForward() PlayBackward() Pause() SetPlayLoop(loop bool) SetPlaySpeed(playSpeed float64) SetPlayLength(playLength float64) SetColorMod(colorMod color.Color) GetPlayedCount() int ResetPlayedCount() SetEffect(effect d2enum.DrawEffect) SetShadow(shadow bool) }