// Code generated by "stringer -linecomment -type WeaponClass -output weapon_class_string.go"; DO NOT EDIT. package d2enum import "strconv" func _() { // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[WeaponClassNone-0] _ = x[WeaponClassHandToHand-1] _ = x[WeaponClassBow-2] _ = x[WeaponClassOneHandSwing-3] _ = x[WeaponClassOneHandThrust-4] _ = x[WeaponClassStaff-5] _ = x[WeaponClassTwoHandSwing-6] _ = x[WeaponClassTwoHandThrust-7] _ = x[WeaponClassCrossbow-8] _ = x[WeaponClassLeftJabRightSwing-9] _ = x[WeaponClassLeftJabRightThrust-10] _ = x[WeaponClassLeftSwingRightSwing-11] _ = x[WeaponClassLeftSwingRightThrust-12] _ = x[WeaponClassOneHandToHand-13] _ = x[WeaponClassTwoHandToHand-14] } const _WeaponClass_name = "hthbow1hs1htstf2hs2htxbw1js1jt1ss1stht1ht2" var _WeaponClass_index = [...]uint8{0, 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42} func (i WeaponClass) String() string { if i < 0 || i >= WeaponClass(len(_WeaponClass_index)-1) { return "WeaponClass(" + strconv.FormatInt(int64(i), 10) + ")" } return _WeaponClass_name[_WeaponClass_index[i]:_WeaponClass_index[i+1]] }