package d2enum // RegionIdType represents a region ID type RegionIdType int //nolint:golint,stylecheck // many changed needed when changing to ID // Regions const ( RegionNone RegionIdType = iota RegionAct1Town RegionAct1Wilderness RegionAct1Cave RegionAct1Crypt RegionAct1Monestary RegionAct1Courtyard RegionAct1Barracks RegionAct1Jail RegionAct1Cathedral RegionAct1Catacombs RegionAct1Tristram RegionAct2Town RegionAct2Sewer RegionAct2Harem RegionAct2Basement RegionAct2Desert RegionAct2Tomb RegionAct2Lair RegionAct2Arcane RegionAct3Town RegionAct3Jungle RegionAct3Kurast RegionAct3Spider RegionAct3Dungeon RegionAct3Sewer RegionAct4Town RegionAct4Mesa RegionAct4Lava RegonAct5Town RegionAct5Siege RegionAct5Barricade RegionAct5Temple RegionAct5IceCaves RegionAct5Baal RegionAct5Lava )