// Code generated by "stringer -linecomment -type PlayerAnimationMode -output player_animation_mode_string.go"; DO NOT EDIT. package d2enum import "strconv" func _() { // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[PlayerAnimationModeDeath-0] _ = x[PlayerAnimationModeNeutral-1] _ = x[PlayerAnimationModeWalk-2] _ = x[PlayerAnimationModeRun-3] _ = x[PlayerAnimationModeGetHit-4] _ = x[PlayerAnimationModeTownNeutral-5] _ = x[PlayerAnimationModeTownWalk-6] _ = x[PlayerAnimationModeAttack1-7] _ = x[PlayerAnimationModeAttack2-8] _ = x[PlayerAnimationModeBlock-9] _ = x[PlayerAnimationModeCast-10] _ = x[PlayerAnimationModeThrow-11] _ = x[PlayerAnimationModeKick-12] _ = x[PlayerAnimationModeSkill1-13] _ = x[PlayerAnimationModeSkill2-14] _ = x[PlayerAnimationModeSkill3-15] _ = x[PlayerAnimationModeSkill4-16] _ = x[PlayerAnimationModeDead-17] _ = x[PlayerAnimationModeSequence-18] _ = x[PlayerAnimationModeKnockBack-19] } const _PlayerAnimationMode_name = "DTNUWLRNGHTNTWA1A2BLSCTHKKS1S2S3S4DDGHGH" var _PlayerAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40} func (i PlayerAnimationMode) String() string { if i < 0 || i >= PlayerAnimationMode(len(_PlayerAnimationMode_index)-1) { return "PlayerAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")" } return _PlayerAnimationMode_name[_PlayerAnimationMode_index[i]:_PlayerAnimationMode_index[i+1]] }