package d2enum //go:generate stringer -linecomment -type PlayerAnimationMode -output player_animation_mode_string.go // PlayerAnimationMode represents player animation modes type PlayerAnimationMode int // Player animation modes const ( PlayerAnimationModeDeath PlayerAnimationMode = iota // DT PlayerAnimationModeNeutral // NU PlayerAnimationModeWalk // WL PlayerAnimationModeRun // RN PlayerAnimationModeGetHit // GH PlayerAnimationModeTownNeutral // TN PlayerAnimationModeTownWalk // TW PlayerAnimationModeAttack1 // A1 PlayerAnimationModeAttack2 // A2 PlayerAnimationModeBlock // BL PlayerAnimationModeCast // SC PlayerAnimationModeThrow // TH PlayerAnimationModeKick // KK PlayerAnimationModeSkill1 // S1 PlayerAnimationModeSkill2 // S2 PlayerAnimationModeSkill3 // S3 PlayerAnimationModeSkill4 // S4 PlayerAnimationModeDead // DD PlayerAnimationModeSequence // GH PlayerAnimationModeKnockBack // GH PlayerAnimationModeNone // "" - aura skills, e.g. Paladin's Concentration Aura )