// Code generated by "stringer -linecomment -type MonsterAnimationMode -output monster_animation_mode_string.go"; DO NOT EDIT. package d2enum import "strconv" func _() { // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[MonsterAnimationModeDeath-0] _ = x[MonsterAnimationModeNeutral-1] _ = x[MonsterAnimationModeWalk-2] _ = x[MonsterAnimationModeGetHit-3] _ = x[MonsterAnimationModeAttack1-4] _ = x[MonsterAnimationModeAttack2-5] _ = x[MonsterAnimationModeBlock-6] _ = x[MonsterAnimationModeCast-7] _ = x[MonsterAnimationModeSkill1-8] _ = x[MonsterAnimationModeSkill2-9] _ = x[MonsterAnimationModeSkill3-10] _ = x[MonsterAnimationModeSkill4-11] _ = x[MonsterAnimationModeDead-12] _ = x[MonsterAnimationModeKnockback-13] _ = x[MonsterAnimationModeSequence-14] _ = x[MonsterAnimationModeRun-15] } const _MonsterAnimationMode_name = "DTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRN" var _MonsterAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32} func (i MonsterAnimationMode) String() string { if i < 0 || i >= MonsterAnimationMode(len(_MonsterAnimationMode_index)-1) { return "MonsterAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")" } return _MonsterAnimationMode_name[_MonsterAnimationMode_index[i]:_MonsterAnimationMode_index[i+1]] }