package d2enum //go:generate stringer -linecomment -type MonsterAnimationMode -output monster_animation_mode_string.go // MonsterAnimationMode represents monster animation modes type MonsterAnimationMode int // Monster animation modes const ( MonsterAnimationModeDeath MonsterAnimationMode = iota // DT MonsterAnimationModeNeutral // NU MonsterAnimationModeWalk // WL MonsterAnimationModeGetHit // GH MonsterAnimationModeAttack1 // A1 MonsterAnimationModeAttack2 // A2 MonsterAnimationModeBlock // BL MonsterAnimationModeCast // SC MonsterAnimationModeSkill1 // S1 MonsterAnimationModeSkill2 // S2 MonsterAnimationModeSkill3 // S3 MonsterAnimationModeSkill4 // S4 MonsterAnimationModeDead // DD MonsterAnimationModeKnockback // GH MonsterAnimationModeSequence // xx MonsterAnimationModeRun // RN )