package d2enum // GameEvent represents an envent in the game engine type GameEvent int // Game events const ( // ToggleGameMenu will display the game menu ToggleGameMenu GameEvent = iota + 1 // panel toggles ToggleCharacterPanel ToggleInventoryPanel TogglePartyPanel ToggleSkillTreePanel ToggleHirelingPanel ToggleQuestLog ToggleHelpScreen ToggleChatOverlay ToggleMessageLog ToggleRightSkillSelector // these two are for left/right speed-skill panel toggles ToggleLeftSkillSelector ToggleAutomap CenterAutomap // recenters the automap when opened FadeAutomap // reduces the brightness of the map (not the players/npcs) TogglePartyOnAutomap // toggles the display of the party members on the automap ToggleNamesOnAutomap // toggles the display of party members names and npcs on the automap ToggleMiniMap // there can be 16 hotkeys, each hotkey can have a skill assigned UseSkill1 UseSkill2 UseSkill3 UseSkill4 UseSkill5 UseSkill6 UseSkill7 UseSkill8 UseSkill9 UseSkill10 UseSkill11 UseSkill12 UseSkill13 UseSkill14 UseSkill15 UseSkill16 // switching between prev/next skill SelectPreviousSkill SelectNextSkill // ToggleBelts toggles the display of the different level for // the currently equipped belt ToggleBelts UseBeltSlot1 UseBeltSlot2 UseBeltSlot3 UseBeltSlot4 SwapWeapons ToggleChatBox ToggleRunWalk SayHelp SayFollowMe SayThisIsForYou SayThanks SaySorry SayBye SayNowYouDie SayRetreat // these events are fired while a player holds the corresponding key HoldRun HoldStandStill HoldShowGroundItems HoldShowPortraits TakeScreenShot ClearScreen // closes all active menus/panels ClearMessages )