From ae77badd187c262ecacfdcd391ac783f90d26bff Mon Sep 17 00:00:00 2001 From: "M. Sz" Date: Tue, 2 Feb 2021 16:54:45 +0100 Subject: [PATCH] fixed lint error --- d2game/d2gamescreen/main_menu.go | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/d2game/d2gamescreen/main_menu.go b/d2game/d2gamescreen/main_menu.go index 238d073d..dcb1e2e2 100644 --- a/d2game/d2gamescreen/main_menu.go +++ b/d2game/d2gamescreen/main_menu.go @@ -288,7 +288,11 @@ func (v *MainMenu) createMultiplayerLabels() { v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits) v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter - v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString(d2enum.TCPIPEnterHostIPLabel), 27), "\n")) + v.tcpJoinGameLabel.SetText(strings.Join( + d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString( + d2enum.TCPIPEnterHostIPLabel, + ), 27), "\n")) + v.tcpJoinGameLabel.Color[0] = d2util.Color(gold) v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)