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Fixed compile error (#244)
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@ -319,7 +319,7 @@ func (v *AnimatedEntity) getStepLength(tickTime float64) (float64, float64) {
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v.TargetX,
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v.TargetY,
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)
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radians := (math.Pi / 180.0) * angle
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radians := (math.Pi / 180.0) * float64(angle)
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oneStepX := length * math.Cos(radians)
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oneStepY := length * math.Sin(radians)
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return oneStepX, oneStepY
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@ -368,7 +368,7 @@ func (v *AnimatedEntity) SetTarget(tx, ty float64) {
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newAnimationMode = d2enum.AnimationModeMonsterWalk.String()
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}
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newDirection := angleToDirection(angle, v.Cof.NumberOfDirections)
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newDirection := angleToDirection(float64(angle), v.Cof.NumberOfDirections)
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if newDirection != v.GetDirection() || newAnimationMode != v.animationMode {
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v.SetMode(newAnimationMode, v.weaponClass, newDirection)
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}
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