From 7178b8e56c2c071ffa1f318668c2e3c3020ed7e7 Mon Sep 17 00:00:00 2001 From: "M. Sz" Date: Wed, 13 Jan 2021 20:37:45 +0100 Subject: [PATCH] fixed bug, when character created in multiplayer mode but game started in single --- d2game/d2gamescreen/select_hero_class.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/d2game/d2gamescreen/select_hero_class.go b/d2game/d2gamescreen/select_hero_class.go index f8b82f31..0f9efed6 100644 --- a/d2game/d2gamescreen/select_hero_class.go +++ b/d2game/d2gamescreen/select_hero_class.go @@ -511,7 +511,7 @@ func (v *SelectHeroClass) onOkButtonClicked() { } playerState.Equipment = v.InventoryItemFactory.DefaultHeroItems[v.selectedHero] - v.navigator.ToCreateGame(playerState.FilePath, d2clientconnectiontype.Local, v.connectionHost) + v.navigator.ToCreateGame(playerState.FilePath, v.connectionType, v.connectionHost) } // Render renders the Select Hero Class screen