diff --git a/d2game/d2gamescreen/select_hero_class.go b/d2game/d2gamescreen/select_hero_class.go index f8b82f31..0f9efed6 100644 --- a/d2game/d2gamescreen/select_hero_class.go +++ b/d2game/d2gamescreen/select_hero_class.go @@ -511,7 +511,7 @@ func (v *SelectHeroClass) onOkButtonClicked() { } playerState.Equipment = v.InventoryItemFactory.DefaultHeroItems[v.selectedHero] - v.navigator.ToCreateGame(playerState.FilePath, d2clientconnectiontype.Local, v.connectionHost) + v.navigator.ToCreateGame(playerState.FilePath, v.connectionType, v.connectionHost) } // Render renders the Select Hero Class screen