From 3cc6bd9035a48499520949376e65f079e6584481 Mon Sep 17 00:00:00 2001 From: Tim Sarbin Date: Wed, 28 Nov 2018 23:09:28 -0500 Subject: [PATCH] Fixed small bug with map generator missing a cell. --- OpenDiablo2.Core/MapGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenDiablo2.Core/MapGenerator.cs b/OpenDiablo2.Core/MapGenerator.cs index 9fb73b53..f07218a9 100644 --- a/OpenDiablo2.Core/MapGenerator.cs +++ b/OpenDiablo2.Core/MapGenerator.cs @@ -37,7 +37,7 @@ namespace OpenDiablo2.Core var borderMap = gameState.LoadSubMap(defId, new Point(0, townMap.FileData.Height - 2)); borderMap.PrimaryMap = townMap; - var wilderness = gameState.LoadSubMap(wildBorder, new Point(26, townMap.FileData.Height + borderMap.FileData.Height)); + var wilderness = gameState.LoadSubMap(wildBorder, new Point(26, townMap.FileData.Height + borderMap.FileData.Height - 2)); wilderness.PrimaryMap = townMap; bloodMooreRect = new Rectangle(-40, townMap.FileData.Height + borderMap.FileData.Height, 120, 80);