diff --git a/docs/faq.md b/docs/faq.md index b7654d67..da80239a 100644 --- a/docs/faq.md +++ b/docs/faq.md @@ -28,7 +28,7 @@ Until we rectify this issue, your best bet is to just ask a lot of questions, an First off, you should be familiar with the gameplay. Apart from that, you only need to know some basic information about Diablo 2 mod-making. -For example, you have to know the basic game's file formats, such as `MPQ`, `DC6`, `DS1`, `DT`, etc. +For example, you have to know the basic game's file formats, such as `MPQ`, `DC6`, `DS1`, `DT1`, etc. You can find a lot of good info in `#file-formats` channel on our Discord server and on [PhrozenKeep] (the d2 modding community forum). There are [plenty useful information for the Diablo II file formats](https://d2mods.info/forum/viewtopic.php?f=7&t=724) and other info such as the [Levels.txt](https://d2mods.info/forum/viewtopic.php?t=6754) file. @@ -36,7 +36,8 @@ There are [plenty useful information for the Diablo II file formats](https://d2m Writing tests (in isolation) for something in the codebase is difficult because of the high level of coupling. The solution was found at [ECS], which is fantastic at de-coupling game code. -[Akara] is the [ECS] implementation for Go we have selected, and it's been under development by our very own developer [Gravestench](https://github.com/gravestench). +[Akara] is the [ECS] implementation for Go we have selected. +For more information visit the [Akara] repository. Using [Akara] we are able to test individual components in isolation without problems. > Q: What's [AbyssEngine]?