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OpenDiablo2/src/OpenDiablo2.Game/include/OpenDiablo2.Game/D2DataManager.h

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#ifndef OPENDIABLO2_GAME_D2DATAMANAGER_H
#define OPENDIABLO2_GAME_D2DATAMANAGER_H
#include <memory>
#include <map>
#include <string>
#include <OpenDiablo2.Game/D2EngineConfig.h>
namespace OpenDiablo2::Game {
class D2DataManager {
public:
typedef std::unique_ptr<D2DataManager> Ptr;
D2DataManager(const D2EngineConfig& engineConfig);
private:
std::map<std::string, std::string> fileEntries;
};
}
#endif // OPENDIABLO2_GAME_D2DATAMANAGER_H