From 36975cf72feaee9a585608bba1fdb23998143794 Mon Sep 17 00:00:00 2001 From: Gonzalo Delgado Date: Wed, 23 Aug 2023 08:13:38 -0300 Subject: [PATCH] Kill player when turtle is hit. --- main.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/main.lua b/main.lua index 18e6b86..e6dfc93 100644 --- a/main.lua +++ b/main.lua @@ -53,6 +53,7 @@ local player = { function resetPlayer() player.pos = {x=t2p(0), y=t2p(0)} player.dead = false + player.turtleHit = false player.turtlePos = {x=t2p(0), y=t2p(1)} end @@ -86,7 +87,7 @@ end function love.keyreleased(key) - if player.dead then + if player.dead or player.turtleHit then return end local newPos = screenPixelToTilePos(player.pos) @@ -138,8 +139,7 @@ function rectanglesIntersect(rect1, rect2) end function love.update(dt) - player.turtleHit = false - if player.dead then + if player.dead or player.turtleHit then player.deadTimer = player.deadTimer - dt if player.deadTimer <= 0 then player.deadTimer = 2