From d7de0951b1442917239e7457cb26be74f9eef93a Mon Sep 17 00:00:00 2001 From: Gonzalo Delgado Date: Mon, 2 Sep 2024 11:50:24 -0300 Subject: [PATCH] Add new tasks. --- flickyclone.org | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/flickyclone.org b/flickyclone.org index dbe4c55..0d244f1 100644 --- a/flickyclone.org +++ b/flickyclone.org @@ -1184,12 +1184,24 @@ I'm following Code inComplete's Tiny Platformer article, coding the physics from ** TODO Generic ~Object:copy~ method +** TODO Decouple ~GameState~ objects, map (maybe), and graphics + ** TODO Fix collision with solid tile when moving horizontally DEADLINE: <2024-09-12 jue> :LOGBOOK: CLOCK: [2024-08-13 mar 12:01]--[2024-08-13 mar 12:13] => 0:12 :END: +** TODO Implement game pause as ~Play~ substate +DEADLINE: <2024-09-16 lun> + +** TODO replace hardcoded player initial position (180, 100) with marker/point from Tiled map + +** TODO Reimplement ~draw_debug_infos~ +DEADLINE: <2024-09-12 jue> + +Need something more global, maybe that takes a game state instance or something. + ** DONE Fix jump SCHEDULED: <2024-08-13 mar 11:15-12:00>