a473725121
The functionality provided by that class has been superseded by cLuaState::cCallback, with better multithreading support.
254 lines
14 KiB
C++
254 lines
14 KiB
C++
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// PluginLua.h
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// Declares the cPluginLua class representing a plugin written in Lua
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#pragma once
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#include "Plugin.h"
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#include "LuaState.h"
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// Names for the global variables through which the plugin is identified in its LuaState
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#define LUA_PLUGIN_NAME_VAR_NAME "_CuberiteInternal_PluginName"
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#define LUA_PLUGIN_INSTANCE_VAR_NAME "_CuberiteInternal_PluginInstance"
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// fwd: "UI/Window.h"
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class cWindow;
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// tolua_begin
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class cPluginLua :
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public cPlugin
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{
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typedef cPlugin super;
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public:
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// tolua_end
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/** A RAII-style mutex lock for accessing the internal LuaState.
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This will be the only way to retrieve the plugin's LuaState;
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therefore it directly supports accessing the LuaState of the locked plugin.
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Usage:
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cPluginLua::cOperation Op(SomePlugin);
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Op().Call(...) // Call a function in the plugin's LuaState
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*/
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class cOperation
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{
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public:
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cOperation(cPluginLua & a_Plugin) :
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m_Plugin(a_Plugin),
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m_Lock(a_Plugin.m_CriticalSection)
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{
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}
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cLuaState & operator ()(void) { return m_Plugin.m_LuaState; }
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protected:
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cPluginLua & m_Plugin;
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/** RAII lock for m_Plugin.m_CriticalSection */
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cCSLock m_Lock;
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} ;
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cPluginLua(const AString & a_PluginDirectory);
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~cPluginLua();
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virtual void OnDisable(void) override;
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virtual bool Load(void) override;
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virtual void Unload(void) override;
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virtual void Tick(float a_Dt) override;
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virtual bool OnBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override;
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virtual bool OnBlockToPickups (cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
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virtual bool OnBrewingCompleting (cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) override;
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virtual bool OnBrewingCompleted (cWorld & a_World, cBrewingstandEntity & a_BrewingstandEntity) override;
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virtual bool OnChat (cPlayer & a_Player, AString & a_Message) override;
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virtual bool OnChunkAvailable (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkGenerated (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
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virtual bool OnChunkGenerating (cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
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virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) override;
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virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
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virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
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virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
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virtual bool OnEntityChangingWorld (cEntity & a_Entity, cWorld & a_World) override;
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virtual bool OnEntityChangedWorld (cEntity & a_Entity, cWorld & a_World) override;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) override;
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virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
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virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
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virtual bool OnHandshake (cClientHandle & a_Client, const AString & a_Username) override;
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virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
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virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
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virtual bool OnKilled (cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) override;
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virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override;
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virtual bool OnLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) override;
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virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerDestroyed (cPlayer & a_Player) override;
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virtual bool OnPlayerEating (cPlayer & a_Player) override;
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virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
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virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
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virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override;
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virtual bool OnPlayerJoined (cPlayer & a_Player) override;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
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virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange) override;
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange) override;
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
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virtual bool OnPlayerShooting (cPlayer & a_Player) override;
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virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
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virtual bool OnEntityTeleport (cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
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virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) override;
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virtual bool OnPluginsLoaded (void) override;
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virtual bool OnPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
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virtual bool OnPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
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virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
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virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
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virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override;
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virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
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virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
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virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
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virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override;
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virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
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virtual bool OnUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld & a_World) override;
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
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virtual bool OnWorldStarted (cWorld & a_World) override;
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virtual bool OnWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) override;
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand) override;
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virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand) override;
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virtual void ClearCommands(void) override;
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virtual void ClearConsoleCommands(void) override;
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/** Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) */
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bool CanAddOldStyleHook(int a_HookType);
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/** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
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void BindCommand(const AString & a_Command, int a_FnRef);
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/** Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
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void BindConsoleCommand(const AString & a_Command, int a_FnRef);
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cLuaState & GetLuaState(void) { return m_LuaState; }
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cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
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/** Removes a previously referenced object (luaL_unref()) */
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void Unreference(int a_LuaRef);
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/** Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true */
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bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
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/** Calls the plugin-specified "cLuaWindow slot changed" callback. */
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void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
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/** Returns the name of Lua function that should handle the specified hook type in the older (#121) API */
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static const char * GetHookFnName(int a_HookType);
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/** Adds a Lua callback to be called for the specified hook.
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Returns true if the hook was added successfully. */
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bool AddHookCallback(int a_HookType, cLuaState::cCallbackPtr a_Callback);
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/** Calls a function in this plugin's LuaState with parameters copied over from a_ForeignState.
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The values that the function returns are placed onto a_ForeignState.
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Returns the number of values returned, if successful, or negative number on failure. */
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int CallFunctionFromForeignState(
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const AString & a_FunctionName,
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cLuaState & a_ForeignState,
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int a_ParamStart,
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int a_ParamEnd
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);
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/** Call a Lua function residing in the plugin. */
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template <typename FnT, typename... Args>
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bool Call(FnT a_Fn, Args && ... a_Args)
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{
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cCSLock Lock(m_CriticalSection);
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return m_LuaState.Call(a_Fn, a_Args...);
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}
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protected:
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/** Maps command name into Lua function reference */
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typedef std::map<AString, int> CommandMap;
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/** Provides an array of Lua function references */
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typedef std::vector<cLuaState::cCallbackPtr> cLuaCallbacks;
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/** Maps hook types into arrays of Lua function references to call for each hook type */
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typedef std::map<int, cLuaCallbacks> cHookMap;
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/** The mutex protecting m_LuaState against multithreaded use. */
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cCriticalSection m_CriticalSection;
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/** The plugin's Lua state. */
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cLuaState m_LuaState;
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/** In-game commands that the plugin has registered. */
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CommandMap m_Commands;
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/** Console commands that the plugin has registered. */
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CommandMap m_ConsoleCommands;
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/** Hooks that the plugin has registered. */
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cHookMap m_HookMap;
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/** Releases all Lua references, notifies and removes all m_Resettables[] and closes the m_LuaState. */
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void Close(void);
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/** Removes all WebTabs currently registered for this plugin from the WebAdmin. */
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void ClearWebTabs(void);
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/** Calls a hook that has the simple format - single bool return value specifying whether the chain should continue.
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The advanced hook types that need more processing implement a similar loop manually instead.
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Returns true if any of hook calls wants to abort the hook (returned true), false if all hook calls returned false. */
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template <typename... Args>
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bool CallSimpleHooks(int a_HookType, Args && ... a_Args)
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{
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cCSLock lock(m_CriticalSection);
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auto & hooks = m_HookMap[a_HookType];
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bool res = false;
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for (auto & hook: hooks)
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{
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hook->Call(std::forward<Args>(a_Args)..., cLuaState::Return, res);
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if (res)
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{
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// Hook wants to terminate the chain processing
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return true;
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}
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}
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return false;
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}
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} ; // tolua_export
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