487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
151 lines
2.8 KiB
C++
151 lines
2.8 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockPortalHandler:
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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cBlockPortalHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface,
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cPlayer & a_Player,
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const Vector3i a_PlacedBlockPos,
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eBlockFace a_ClickedBlockFace,
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const Vector3i a_CursorPos,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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// We set meta to zero so Cuberite doesn't stop a Creative-mode player from building custom portal shapes
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// CanBeAt doesn't do anything if meta is zero
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// We set to zero because the client sends meta = 1 or 2 to the server (it calculates rotation itself)
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a_BlockType = m_BlockType;
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a_BlockMeta = 0;
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return true;
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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// No pickups
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return {};
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}
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virtual void OnUpdate(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cBlockPluginInterface & a_PluginInterface,
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cChunk & a_Chunk,
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const Vector3i a_RelPos
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) override
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{
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// Spawn zombie pigmen with a 0.05% chance:
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if (GetRandomProvider().RandBool(0.9995))
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{
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return;
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}
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auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
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a_WorldInterface.SpawnMob(WorldPos.x, WorldPos.y, WorldPos.z, mtZombiePigman, false);
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
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{
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if ((a_RelPos.y <= 0) || (a_RelPos.y >= cChunkDef::Height - 1))
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{
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return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
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}
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switch (a_Chunk.GetMeta(a_RelPos))
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{
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case 0x1:
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{
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static const std::array<Vector3i, 4> PortalCheck
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{
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{
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{ 0, 1, 0 },
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{ 0, -1, 0 },
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{ 1, 0, 0 },
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{ -1, 0, 0 },
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}
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};
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for (const auto & Direction : PortalCheck)
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{
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BLOCKTYPE Block;
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a_Chunk.UnboundedRelGetBlockType(a_RelPos + Direction, Block);
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if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
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{
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return false;
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}
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}
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break;
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}
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case 0x2:
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{
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static const std::array<Vector3i, 4> PortalCheck
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{
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{
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{ 0, 1, 0 },
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{ 0, -1, 0 },
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{ 0, 0, -1 },
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{ 0, 0, 1 },
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}
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};
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for (const auto & Direction : PortalCheck)
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{
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BLOCKTYPE Block;
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a_Chunk.UnboundedRelGetBlockType(a_RelPos + Direction, Block);
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if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
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{
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return false;
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}
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}
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break;
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}
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}
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return true;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 24;
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}
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} ;
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