70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
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#pragma once
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#include "DropSpenserEntity.h"
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// tolua_begin
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class cDispenserEntity :
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public cDropSpenserEntity
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{
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// tolua_end
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using Super = cDropSpenserEntity;
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public: // tolua_export
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BLOCKENTITY_PROTODEF(cDispenserEntity)
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/** Constructor used for normal operation */
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cDispenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
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// tolua_begin
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/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
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a_Item is the item from the internal storage from which the projectile originated.
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Returns the UniqueID of the spawned projectile, or cEntity::INVALID_ID on failure. */
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UInt32 SpawnProjectileFromDispenser(
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Vector3i a_BlockPos,
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cProjectileEntity::eKind a_Kind,
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const Vector3d & a_Speed,
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const cItem * a_Item = nullptr
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);
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/** OBSOLETE, use the Vector3i-based overload instead.
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Spawns a projectile of the given kind in front of the dispenser with the specified speed.
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a_Item is the item from the internal storage from which the projectile originated.
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Returns the UniqueID of the spawned projectile, or cEntity::INVALID_ID on failure. */
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UInt32 SpawnProjectileFromDispenser(
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int a_BlockX, int a_BlockY, int a_BlockZ,
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cProjectileEntity::eKind a_Kind,
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const Vector3d & a_Speed,
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const cItem * a_Item = nullptr
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)
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{
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return SpawnProjectileFromDispenser({a_BlockX, a_BlockY, a_BlockZ}, a_Kind, a_Speed, a_Item);
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}
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/** Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing. */
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static Vector3d GetShootVector(NIBBLETYPE a_BlockMeta);
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// tolua_end
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private:
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// cDropSpenser overrides:
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virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
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/** If such a bucket can fit, adds it to m_Contents and returns true */
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bool ScoopUpLiquid(int a_SlotNum, short a_ResultingBucketItemType);
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/** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
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does the m_Contents processing and returns true. Returns false otherwise. */
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bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
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} ; // tolua_export
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