30c8470a52
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
39 lines
603 B
C++
39 lines
603 B
C++
|
|
// EnderChestWindow.h
|
|
|
|
// Representing the UI window for the enderchest block
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "Window.h"
|
|
#include "../BlockEntities/EnderChestEntity.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cEnderChestWindow :
|
|
public cWindow
|
|
{
|
|
typedef cWindow super;
|
|
|
|
public:
|
|
cEnderChestWindow(cEnderChestEntity * a_EnderChest);
|
|
|
|
virtual ~cEnderChestWindow() override;
|
|
|
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
|
|
|
protected:
|
|
cWorld * m_World;
|
|
Vector3i m_BlockPos; // Position of the enderchest, for the window-close packet
|
|
};
|
|
|
|
|
|
|
|
|