64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../Items/ItemHandler.h"
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class cBlockMobSpawnerHandler :
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public cBlockHandler
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{
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public:
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cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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// No pickups
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return {};
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}
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virtual void OnPlayerBrokeBlock(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) override
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{
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auto handler = a_Player.GetEquippedItem().GetHandler();
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if (!a_Player.IsGameModeSurvival() || !handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
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{
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return;
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}
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auto & random = GetRandomProvider();
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int reward = 15 + random.RandInt(14) + random.RandInt(14);
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a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, reward);
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}
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} ;
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