f40aba941e
Also add observer block handler.
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
#include "Mixins.h"
|
|
#include "../EffectID.h"
|
|
|
|
|
|
|
|
|
|
class cBlockFenceGateHandler :
|
|
public cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>>
|
|
{
|
|
using super = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>>;
|
|
|
|
public:
|
|
|
|
cBlockFenceGateHandler(BLOCKTYPE a_BlockType):
|
|
super(a_BlockType)
|
|
{
|
|
}
|
|
|
|
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
|
{
|
|
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ});
|
|
NIBBLETYPE NewMetaData = YawToMetaData(a_Player.GetYaw());
|
|
OldMetaData ^= 4; // Toggle the gate
|
|
|
|
if ((OldMetaData & 1) == (NewMetaData & 1))
|
|
{
|
|
// Standing in front of the gate - apply new direction
|
|
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
|
|
}
|
|
else
|
|
{
|
|
// Standing aside - use last direction
|
|
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
|
|
}
|
|
a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, {a_BlockX, a_BlockY, a_BlockZ}, 0, a_Player.GetClientHandle());
|
|
return true;
|
|
}
|
|
|
|
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
|
|
{
|
|
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
|
|
}
|
|
|
|
virtual bool IsUseable(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
|
|
{
|
|
UNUSED(a_Meta);
|
|
switch (m_BlockType)
|
|
{
|
|
case E_BLOCK_OAK_FENCE_GATE: return 13;
|
|
case E_BLOCK_SPRUCE_FENCE_GATE: return 34;
|
|
case E_BLOCK_BIRCH_FENCE_GATE: return 2;
|
|
case E_BLOCK_JUNGLE_FENCE_GATE: return 10;
|
|
case E_BLOCK_DARK_OAK_FENCE_GATE: return 26;
|
|
case E_BLOCK_ACACIA_FENCE_GATE: return 15;
|
|
default:
|
|
{
|
|
ASSERT(!"Unhandled blocktype in fence gate handler!");
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
} ;
|
|
|
|
|
|
|
|
|