45591cbe7b
* Fixes #5144
3225 lines
67 KiB
C++
3225 lines
67 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Player.h"
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#include "../Mobs/Wolf.h"
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#include "../Mobs/Horse.h"
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#include "../BoundingBox.h"
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#include "../ChatColor.h"
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#include "../Server.h"
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#include "../UI/InventoryWindow.h"
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#include "../UI/WindowOwner.h"
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#include "../Bindings/PluginManager.h"
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#include "../BlockEntities/BlockEntity.h"
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#include "../BlockEntities/EnderChestEntity.h"
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#include "../Root.h"
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#include "../Chunk.h"
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#include "../Items/ItemHandler.h"
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#include "../FastRandom.h"
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#include "../ClientHandle.h"
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#include "../WorldStorage/StatSerializer.h"
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#include "../CompositeChat.h"
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#include "../Blocks/BlockHandler.h"
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#include "../Blocks/BlockSlab.h"
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#include "../Blocks/ChunkInterface.h"
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#include "../IniFile.h"
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#include "../JsonUtils.h"
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#include "json/json.h"
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#include "../CraftingRecipes.h"
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// 6000 ticks or 5 minutes
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#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
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// 1000 = once per second
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#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000)
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namespace
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{
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/** Returns the old Offline UUID generated before becoming vanilla compliant. */
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cUUID GetOldStyleOfflineUUID(const AString & a_PlayerName)
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{
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// Use lowercase username
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auto BaseUUID = cUUID::GenerateVersion3(StrToLower(a_PlayerName)).ToRaw();
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// Clobber a full nibble around the variant bits
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BaseUUID[8] = (BaseUUID[8] & 0x0f) | 0x80;
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cUUID Ret;
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Ret.FromRaw(BaseUUID);
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return Ret;
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}
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/** Returns the folder for the player data based on the UUID given.
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This can be used both for online and offline UUIDs. */
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AString GetUUIDFolderName(const cUUID & a_Uuid)
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{
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AString UUID = a_Uuid.ToShortString();
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AString res("players/");
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res.append(UUID, 0, 2);
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res.push_back('/');
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return res;
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}
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} // namespace (anonymous)
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const int cPlayer::MAX_HEALTH = 20;
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const int cPlayer::MAX_FOOD_LEVEL = 20;
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/** Number of ticks it takes to eat an item */
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const int cPlayer::EATING_TICKS = 30;
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cPlayer::cPlayer(const cClientHandlePtr & a_Client) :
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Super(etPlayer, 0.6, 1.8),
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m_bVisible(true),
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m_FoodLevel(MAX_FOOD_LEVEL),
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m_FoodSaturationLevel(5.0),
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m_FoodTickTimer(0),
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m_FoodExhaustionLevel(0.0),
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m_Stance(0.0),
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m_Inventory(*this),
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m_EnderChestContents(9, 3),
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m_DefaultWorldPath(cRoot::Get()->GetDefaultWorld()->GetDataPath()),
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m_GameMode(eGameMode_NotSet),
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m_ClientHandle(a_Client),
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m_IsFrozen(false),
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m_NormalMaxSpeed(1.0),
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m_SprintingMaxSpeed(1.3),
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m_FlyingMaxSpeed(1.0),
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m_IsCrouched(false),
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m_IsSprinting(false),
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m_IsFlying(false),
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m_IsFishing(false),
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m_CanFly(false),
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m_EatingFinishTick(-1),
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m_LifetimeTotalXp(0),
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m_CurrentXp(0),
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m_IsChargingBow(false),
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m_BowCharge(0),
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m_FloaterID(cEntity::INVALID_ID),
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m_Team(nullptr),
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m_bIsInBed(false),
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m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
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m_bIsTeleporting(false),
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m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : cUUID{}),
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m_SkinParts(0),
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m_MainHand(mhRight)
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{
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ASSERT(GetName().length() <= 16); // Otherwise this player could crash many clients...
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m_InventoryWindow = new cInventoryWindow(*this);
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m_CurrentWindow = m_InventoryWindow;
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m_InventoryWindow->OpenedByPlayer(*this);
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SetMaxHealth(MAX_HEALTH);
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m_Health = MAX_HEALTH;
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m_LastPlayerListTime = std::chrono::steady_clock::now();
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cWorld * World = nullptr;
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if (!LoadFromDisk(World))
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{
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m_Inventory.Clear();
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SetPosX(World->GetSpawnX());
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SetPosY(World->GetSpawnY());
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SetPosZ(World->GetSpawnZ());
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// This is a new player. Set the player spawn point to the spawn point of the default world
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SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())), World);
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m_EnchantmentSeed = GetRandomProvider().RandInt<unsigned int>(); // Use a random number to seed the enchantment generator
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FLOGD("Player \"{0}\" is connecting for the first time, spawning at default world spawn {1:.2f}",
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GetName(), GetPosition()
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);
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}
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m_LastGroundHeight = static_cast<float>(GetPosY());
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m_Stance = GetPosY() + 1.62;
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if (m_GameMode == gmNotSet)
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{
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if (World->IsGameModeCreative())
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{
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m_CanFly = true;
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}
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if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join
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{
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m_CanFly = true;
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m_IsFlying = true;
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}
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}
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if (m_GameMode == gmSpectator) // If player is reconnecting to the server in spectator mode
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{
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m_CanFly = true;
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m_IsFlying = true;
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m_bVisible = false;
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}
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}
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cPlayer::~cPlayer(void)
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{
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LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), static_cast<void *>(this), GetUniqueID());
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// "Times ragequit":
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m_Stats.AddValue(Statistic::LeaveGame);
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SaveToDisk();
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delete m_InventoryWindow;
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LOGD("Player %p deleted", static_cast<void *>(this));
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}
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int cPlayer::CalcLevelFromXp(int a_XpTotal)
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{
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// level 0 to 15
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if (a_XpTotal <= XP_TO_LEVEL15)
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{
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return a_XpTotal / XP_PER_LEVEL_TO15;
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}
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// level 30+
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if (a_XpTotal > XP_TO_LEVEL30)
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{
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return static_cast<int>((151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7);
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}
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// level 16 to 30
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return static_cast<int>((29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3);
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}
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const std::set<UInt32> & cPlayer::GetKnownRecipes() const
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{
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return m_KnownRecipes;
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}
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int cPlayer::XpForLevel(int a_Level)
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{
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// level 0 to 15
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if (a_Level <= 15)
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{
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return a_Level * XP_PER_LEVEL_TO15;
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}
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// level 30+
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if (a_Level >= 31)
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{
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return static_cast<int>((3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220);
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}
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// level 16 to 30
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return static_cast<int>((1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360);
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}
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int cPlayer::GetXpLevel() const
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{
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return CalcLevelFromXp(m_CurrentXp);
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}
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float cPlayer::GetXpPercentage() const
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{
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int currentLevel = CalcLevelFromXp(m_CurrentXp);
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int currentLevel_XpBase = XpForLevel(currentLevel);
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return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
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static_cast<float>(XpForLevel(1 + currentLevel) - currentLevel_XpBase);
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}
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bool cPlayer::SetCurrentExperience(int a_CurrentXp)
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{
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>::max() - m_LifetimeTotalXp)))
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
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return false; // oops, they gave us a dodgey number
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}
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m_CurrentXp = a_CurrentXp;
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// Update experience:
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m_ClientHandle->SendExperience();
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return true;
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}
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int cPlayer::DeltaExperience(int a_Xp_delta)
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{
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if (a_Xp_delta > (std::numeric_limits<int>().max() - m_CurrentXp))
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{
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// Value was bad, abort and report
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LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the int datatype. Ignoring.", a_Xp_delta);
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return -1; // Should we instead just return the current Xp?
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}
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m_CurrentXp += a_Xp_delta;
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// Make sure they didn't subtract too much
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m_CurrentXp = std::max(m_CurrentXp, 0);
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// Update total for score calculation
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if (a_Xp_delta > 0)
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{
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m_LifetimeTotalXp += a_Xp_delta;
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}
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LOGD("Player \"%s\" gained / lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
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// Set experience to be updated:
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m_ClientHandle->SendExperience();
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return m_CurrentXp;
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}
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void cPlayer::StartChargingBow(void)
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{
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LOGD("Player \"%s\" started charging their bow", GetName().c_str());
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m_IsChargingBow = true;
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m_BowCharge = 0;
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m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
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}
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int cPlayer::FinishChargingBow(void)
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{
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LOGD("Player \"%s\" finished charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
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int res = m_BowCharge;
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m_IsChargingBow = false;
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m_BowCharge = 0;
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m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
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return res;
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}
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void cPlayer::CancelChargingBow(void)
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{
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LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
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m_IsChargingBow = false;
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m_BowCharge = 0;
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m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
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}
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void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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if (IsGameModeSpectator()) // You can fly through the ground in Spectator
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{
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return;
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}
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UNUSED(a_bTouchGround);
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/* Unfortunately whatever the reason, there are still desyncs in on-ground status between the client and server. For example:
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1. Walking off a ledge (whatever height)
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2. Initial login
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Thus, it is too risky to compare their value against ours and kick them for hacking */
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}
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void cPlayer::Heal(int a_Health)
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{
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Super::Heal(a_Health);
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m_ClientHandle->SendHealth();
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}
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void cPlayer::SetFoodLevel(int a_FoodLevel)
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{
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int FoodLevel = Clamp(a_FoodLevel, 0, MAX_FOOD_LEVEL);
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel))
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{
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m_FoodSaturationLevel = 5.0;
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return;
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}
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m_FoodLevel = FoodLevel;
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m_ClientHandle->SendHealth();
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}
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void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel)
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{
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m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, static_cast<double>(m_FoodLevel));
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}
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void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
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{
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m_FoodTickTimer = a_FoodTickTimer;
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}
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void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
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{
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m_FoodExhaustionLevel = Clamp(a_FoodExhaustionLevel, 0.0, 40.0);
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}
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bool cPlayer::Feed(int a_Food, double a_Saturation)
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{
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if (IsSatiated())
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{
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return false;
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}
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SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation);
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SetFoodLevel(m_FoodLevel + a_Food);
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return true;
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}
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void cPlayer::AddFoodExhaustion(double a_Exhaustion)
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{
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if (!(IsGameModeCreative() || IsGameModeSpectator()))
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{
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m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0);
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}
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}
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void cPlayer::TossItems(const cItems & a_Items)
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{
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if (IsGameModeSpectator()) // Players can't toss items in spectator
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{
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return;
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}
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m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(a_Items.Size()));
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const auto Speed = (GetLookVector() + Vector3d(0, 0.2, 0)) * 6; // A dash of height and a dollop of speed
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const auto Position = GetEyePosition() - Vector3d(0, 0.2, 0); // Correct for eye-height weirdness
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m_World->SpawnItemPickups(a_Items, Position, Speed, true); // 'true' because created by player
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}
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void cPlayer::StartEating(void)
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{
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// Set the timer:
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m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
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// Send the packets:
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m_World->BroadcastEntityAnimation(*this, 3);
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m_World->BroadcastEntityMetadata(*this);
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}
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void cPlayer::FinishEating(void)
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{
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// Reset the timer:
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m_EatingFinishTick = -1;
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// Send the packets:
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m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
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m_World->BroadcastEntityMetadata(*this);
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// consume the item:
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cItem Item(GetEquippedItem());
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Item.m_ItemCount = 1;
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType);
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if (!ItemHandler->EatItem(this, &Item))
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{
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return;
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}
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ItemHandler->OnFoodEaten(m_World, this, &Item);
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}
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void cPlayer::AbortEating(void)
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{
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m_EatingFinishTick = -1;
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m_World->BroadcastEntityMetadata(*this);
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}
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void cPlayer::ClearInventoryPaintSlots(void)
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{
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// Clear the list of slots that are being inventory-painted. Used by cWindow only
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m_InventoryPaintSlots.clear();
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}
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void cPlayer::AddInventoryPaintSlot(int a_SlotNum)
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{
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// Add a slot to the list for inventory painting. Used by cWindow only
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m_InventoryPaintSlots.push_back(a_SlotNum);
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}
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const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const
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{
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// Return the list of slots currently stored for inventory painting. Used by cWindow only
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return m_InventoryPaintSlots;
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}
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double cPlayer::GetMaxSpeed(void) const
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{
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if (m_IsFlying)
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{
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return m_FlyingMaxSpeed;
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}
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else if (m_IsSprinting)
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{
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return m_SprintingMaxSpeed;
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}
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else
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{
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return m_NormalMaxSpeed;
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}
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}
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void cPlayer::SetNormalMaxSpeed(double a_Speed)
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{
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m_NormalMaxSpeed = a_Speed;
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if (!m_IsSprinting && !m_IsFlying && !m_IsFrozen)
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{
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// If we are frozen, we do not send this yet. We send when unfreeze() is called
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m_ClientHandle->SendPlayerMaxSpeed();
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}
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}
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void cPlayer::SetSprintingMaxSpeed(double a_Speed)
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{
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m_SprintingMaxSpeed = a_Speed;
|
|
if (m_IsSprinting && !m_IsFlying && !m_IsFrozen)
|
|
{
|
|
// If we are frozen, we do not send this yet. We send when unfreeze() is called
|
|
m_ClientHandle->SendPlayerMaxSpeed();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetFlyingMaxSpeed(double a_Speed)
|
|
{
|
|
m_FlyingMaxSpeed = a_Speed;
|
|
|
|
// Update the flying speed, always:
|
|
if (!m_IsFrozen)
|
|
{
|
|
// If we are frozen, we do not send this yet. We send when unfreeze() is called
|
|
m_ClientHandle->SendPlayerAbilities();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetCrouch(bool a_IsCrouched)
|
|
{
|
|
// Set the crouch status, broadcast to all visible players
|
|
if (a_IsCrouched == m_IsCrouched)
|
|
{
|
|
// No change
|
|
return;
|
|
}
|
|
|
|
if (a_IsCrouched)
|
|
{
|
|
cRoot::Get()->GetPluginManager()->CallHookPlayerCrouched(*this);
|
|
}
|
|
|
|
m_IsCrouched = a_IsCrouched;
|
|
m_World->BroadcastEntityMetadata(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetSprint(bool a_IsSprinting)
|
|
{
|
|
if (a_IsSprinting == m_IsSprinting)
|
|
{
|
|
// No change
|
|
return;
|
|
}
|
|
|
|
m_IsSprinting = a_IsSprinting;
|
|
m_ClientHandle->SendPlayerMaxSpeed();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetCanFly(bool a_CanFly)
|
|
{
|
|
if (a_CanFly == m_CanFly)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_CanFly = a_CanFly;
|
|
m_ClientHandle->SendPlayerAbilities();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetCustomName(const AString & a_CustomName)
|
|
{
|
|
if (m_CustomName == a_CustomName)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_World->BroadcastPlayerListRemovePlayer(*this);
|
|
|
|
m_CustomName = a_CustomName;
|
|
if (m_CustomName.length() > 16)
|
|
{
|
|
m_CustomName = m_CustomName.substr(0, 16);
|
|
}
|
|
|
|
m_World->BroadcastPlayerListAddPlayer(*this);
|
|
m_World->BroadcastSpawnEntity(*this, m_ClientHandle.get());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetBedPos(const Vector3i & a_Pos)
|
|
{
|
|
m_LastBedPos = a_Pos;
|
|
m_SpawnWorldName = m_World->GetName();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World)
|
|
{
|
|
m_LastBedPos = a_Pos;
|
|
ASSERT(a_World != nullptr);
|
|
m_SpawnWorldName = a_World->GetName();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cWorld * cPlayer::GetBedWorld()
|
|
{
|
|
if (const auto World = cRoot::Get()->GetWorld(m_SpawnWorldName); World != nullptr)
|
|
{
|
|
return World;
|
|
}
|
|
|
|
return cRoot::Get()->GetDefaultWorld();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetFlying(bool a_IsFlying)
|
|
{
|
|
if (a_IsFlying == m_IsFlying)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_IsFlying = a_IsFlying;
|
|
if (!m_IsFrozen)
|
|
{
|
|
// If we are frozen, we do not send this yet. We send when unfreeze() is called
|
|
m_ClientHandle->SendPlayerAbilities();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::NotifyNearbyWolves(cPawn * a_Opponent, bool a_IsPlayerInvolved)
|
|
{
|
|
ASSERT(a_Opponent != nullptr);
|
|
|
|
m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 16), [&] (cEntity & a_Entity)
|
|
{
|
|
if (a_Entity.IsMob())
|
|
{
|
|
auto & Mob = static_cast<cMonster&>(a_Entity);
|
|
if (Mob.GetMobType() == mtWolf)
|
|
{
|
|
auto & Wolf = static_cast<cWolf&>(Mob);
|
|
Wolf.ReceiveNearbyFightInfo(GetUUID(), a_Opponent, a_IsPlayerInvolved);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
|
|
{
|
|
Super::KilledBy(a_TDI);
|
|
|
|
if (m_Health > 0)
|
|
{
|
|
return; // not dead yet =]
|
|
}
|
|
|
|
m_bVisible = false; // So new clients don't see the player
|
|
|
|
// Detach player from object / entity. If the player dies, the server still says
|
|
// that the player is attached to the entity / object
|
|
Detach();
|
|
|
|
// Puke out all the items
|
|
cItems Pickups;
|
|
m_Inventory.CopyToItems(Pickups);
|
|
m_Inventory.Clear();
|
|
|
|
if (GetName() == "Notch")
|
|
{
|
|
Pickups.Add(cItem(E_ITEM_RED_APPLE));
|
|
}
|
|
m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(Pickups.Size()));
|
|
|
|
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
|
|
SaveToDisk(); // Save it, yeah the world is a tough place !
|
|
cPluginManager * PluginManager = cRoot::Get()->GetPluginManager();
|
|
|
|
if (a_TDI.Attacker == nullptr)
|
|
{
|
|
const AString DamageText = [&]
|
|
{
|
|
switch (a_TDI.DamageType)
|
|
{
|
|
case dtRangedAttack: return "was shot";
|
|
case dtLightning: return "was plasmified by lightining";
|
|
case dtFalling: return GetRandomProvider().RandBool() ? "fell to death" : "hit the ground too hard";
|
|
case dtDrowning: return "drowned";
|
|
case dtSuffocating: return GetRandomProvider().RandBool() ? "git merge'd into a block" : "fused with a block";
|
|
case dtStarving: return "forgot the importance of food";
|
|
case dtCactusContact: return "was impaled on a cactus";
|
|
case dtMagmaContact: return "discovered the floor was lava";
|
|
case dtLavaContact: return "was melted by lava";
|
|
case dtPoisoning: return "died from septicaemia";
|
|
case dtWithering: return "is a husk of their former selves";
|
|
case dtOnFire: return "forgot to stop, drop, and roll";
|
|
case dtFireContact: return "burnt themselves to death";
|
|
case dtInVoid: return "somehow fell out of the world";
|
|
case dtPotionOfHarming: return "was magicked to death";
|
|
case dtEnderPearl: return "misused an ender pearl";
|
|
case dtAdmin: return "was administrator'd";
|
|
case dtExplosion: return "blew up";
|
|
case dtAttack: return "was attacked by thin air";
|
|
case dtEnvironment: return "played too much dress up"; // This is not vanilla - added a own pun
|
|
}
|
|
UNREACHABLE("Unsupported damage type");
|
|
}();
|
|
AString DeathMessage = Printf("%s %s", GetName().c_str(), DamageText.c_str());
|
|
PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
|
|
if (DeathMessage != AString(""))
|
|
{
|
|
GetWorld()->BroadcastChatDeath(DeathMessage);
|
|
}
|
|
}
|
|
else if (a_TDI.Attacker->IsPlayer())
|
|
{
|
|
cPlayer * Killer = static_cast<cPlayer *>(a_TDI.Attacker);
|
|
AString DeathMessage = Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str());
|
|
PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
|
|
if (DeathMessage != AString(""))
|
|
{
|
|
GetWorld()->BroadcastChatDeath(DeathMessage);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AString KillerClass = a_TDI.Attacker->GetClass();
|
|
KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
|
|
AString DeathMessage = Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str());
|
|
PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
|
|
if (DeathMessage != AString(""))
|
|
{
|
|
GetWorld()->BroadcastChatDeath(DeathMessage);
|
|
}
|
|
}
|
|
|
|
m_Stats.AddValue(Statistic::Deaths);
|
|
m_Stats.SetValue(Statistic::TimeSinceDeath, 0);
|
|
|
|
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Killed(cEntity * a_Victim)
|
|
{
|
|
cScoreboard & ScoreBoard = m_World->GetScoreBoard();
|
|
|
|
if (a_Victim->IsPlayer())
|
|
{
|
|
m_Stats.AddValue(Statistic::PlayerKills);
|
|
|
|
ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
|
|
}
|
|
else if (a_Victim->IsMob())
|
|
{
|
|
if (static_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile)
|
|
{
|
|
AwardAchievement(Statistic::AchKillEnemy);
|
|
}
|
|
|
|
m_Stats.AddValue(Statistic::MobKills);
|
|
}
|
|
|
|
ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Respawn(void)
|
|
{
|
|
ASSERT(m_World != nullptr);
|
|
|
|
m_Health = GetMaxHealth();
|
|
SetInvulnerableTicks(20);
|
|
|
|
// Reset food level:
|
|
m_FoodLevel = MAX_FOOD_LEVEL;
|
|
m_FoodSaturationLevel = 5.0;
|
|
m_FoodExhaustionLevel = 0.0;
|
|
|
|
// Reset Experience
|
|
m_CurrentXp = 0;
|
|
m_LifetimeTotalXp = 0;
|
|
// ToDo: send score to client? How?
|
|
|
|
// Extinguish the fire:
|
|
StopBurning();
|
|
|
|
if (const auto BedWorld = GetBedWorld(); m_World != BedWorld)
|
|
{
|
|
MoveToWorld(*BedWorld, GetLastBedPos(), false, false);
|
|
}
|
|
else
|
|
{
|
|
m_ClientHandle->SendRespawn(m_World->GetDimension(), true);
|
|
TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
|
|
}
|
|
|
|
SetVisible(true);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
double cPlayer::GetEyeHeight(void) const
|
|
{
|
|
return m_Stance;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector3d cPlayer::GetEyePosition(void) const
|
|
{
|
|
return Vector3d( GetPosX(), m_Stance, GetPosZ());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsGameModeCreative(void) const
|
|
{
|
|
return (GetEffectiveGameMode() == gmCreative);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsGameModeSurvival(void) const
|
|
{
|
|
return (GetEffectiveGameMode() == gmSurvival);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsGameModeAdventure(void) const
|
|
{
|
|
return (GetEffectiveGameMode() == gmAdventure);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsGameModeSpectator(void) const
|
|
{
|
|
return (GetEffectiveGameMode() == gmSpectator);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::CanMobsTarget(void) const
|
|
{
|
|
return (IsGameModeSurvival() || IsGameModeAdventure()) && (m_Health > 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetIP(void) const
|
|
{
|
|
return m_ClientHandle->GetIPString();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetTeam(cTeam * a_Team)
|
|
{
|
|
if (m_Team == a_Team)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_Team)
|
|
{
|
|
m_Team->RemovePlayer(GetName());
|
|
}
|
|
|
|
m_Team = a_Team;
|
|
|
|
if (m_Team)
|
|
{
|
|
m_Team->AddPlayer(GetName());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cTeam * cPlayer::UpdateTeam(void)
|
|
{
|
|
if (m_World == nullptr)
|
|
{
|
|
SetTeam(nullptr);
|
|
}
|
|
else
|
|
{
|
|
cScoreboard & Scoreboard = m_World->GetScoreBoard();
|
|
|
|
SetTeam(Scoreboard.QueryPlayerTeam(GetName()));
|
|
}
|
|
|
|
return m_Team;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::OpenWindow(cWindow & a_Window)
|
|
{
|
|
if (cRoot::Get()->GetPluginManager()->CallHookPlayerOpeningWindow(*this, a_Window))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (&a_Window != m_CurrentWindow)
|
|
{
|
|
CloseWindow(false);
|
|
}
|
|
|
|
a_Window.OpenedByPlayer(*this);
|
|
m_CurrentWindow = &a_Window;
|
|
a_Window.SendWholeWindow(*GetClientHandle());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::CloseWindow(bool a_CanRefuse)
|
|
{
|
|
if (m_CurrentWindow == nullptr)
|
|
{
|
|
m_CurrentWindow = m_InventoryWindow;
|
|
return;
|
|
}
|
|
|
|
if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
|
|
{
|
|
// Close accepted, go back to inventory window (the default):
|
|
m_CurrentWindow = m_InventoryWindow;
|
|
}
|
|
else
|
|
{
|
|
// Re-open the window
|
|
m_CurrentWindow->OpenedByPlayer(*this);
|
|
m_CurrentWindow->SendWholeWindow(*GetClientHandle());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
|
|
{
|
|
if ((m_CurrentWindow == nullptr) || (m_CurrentWindow->GetWindowID() != a_WindowID))
|
|
{
|
|
return;
|
|
}
|
|
CloseWindow();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessage(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message, mtCustom);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessageInfo(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message, mtInformation);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessageFailure(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message, mtFailure);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessageSuccess(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message, mtSuccess);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessageWarning(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message, mtWarning);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessageFatal(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message, mtFailure);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessage(const cCompositeChat & a_Message)
|
|
{
|
|
m_ClientHandle->SendChat(a_Message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessageRaw(const AString & a_MessageRaw, eChatType a_Type)
|
|
{
|
|
m_ClientHandle->SendChatRaw(a_MessageRaw, a_Type);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendSystemMessage(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChatSystem(a_Message, mtCustom);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendAboveActionBarMessage(const AString & a_Message)
|
|
{
|
|
m_ClientHandle->SendChatAboveActionBar(a_Message, mtCustom);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendSystemMessage(const cCompositeChat & a_Message)
|
|
{
|
|
m_ClientHandle->SendChatSystem(a_Message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendAboveActionBarMessage(const cCompositeChat & a_Message)
|
|
{
|
|
m_ClientHandle->SendChatAboveActionBar(a_Message);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AString & cPlayer::GetName(void) const
|
|
{
|
|
return m_ClientHandle->GetUsername();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetGameMode(eGameMode a_GameMode)
|
|
{
|
|
if ((a_GameMode < gmMin) || (a_GameMode >= gmMax))
|
|
{
|
|
LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
|
|
return;
|
|
}
|
|
|
|
if (m_GameMode == a_GameMode)
|
|
{
|
|
// Gamemode already set
|
|
return;
|
|
}
|
|
|
|
// Detach, if the player is switching from or to the spectator mode
|
|
if ((m_GameMode == gmSpectator) || (a_GameMode == gmSpectator))
|
|
{
|
|
Detach();
|
|
}
|
|
|
|
m_GameMode = a_GameMode;
|
|
m_ClientHandle->SendGameMode(a_GameMode);
|
|
|
|
SetCapabilities();
|
|
|
|
m_World->BroadcastPlayerListUpdateGameMode(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetCapabilities()
|
|
{
|
|
// Fly ability
|
|
if (IsGameModeCreative() || IsGameModeSpectator())
|
|
{
|
|
SetCanFly(true);
|
|
}
|
|
else
|
|
{
|
|
SetFlying(false);
|
|
SetCanFly(false);
|
|
}
|
|
|
|
// Visible
|
|
if (IsGameModeSpectator())
|
|
{
|
|
SetVisible(false);
|
|
}
|
|
else
|
|
{
|
|
SetVisible(true);
|
|
}
|
|
|
|
// Set for spectator
|
|
if (IsGameModeSpectator())
|
|
{
|
|
// Clear the current dragging item of the player
|
|
if (GetWindow() != nullptr)
|
|
{
|
|
m_DraggingItem.Empty();
|
|
GetClientHandle()->SendInventorySlot(-1, -1, m_DraggingItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::AwardAchievement(const Statistic a_Ach)
|
|
{
|
|
// Check if the prerequisites are met:
|
|
if (!m_Stats.SatisfiesPrerequisite(a_Ach))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Increment the statistic and check if we already have it:
|
|
if (m_Stats.AddValue(a_Ach) != 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_World->ShouldBroadcastAchievementMessages())
|
|
{
|
|
cCompositeChat Msg;
|
|
Msg.SetMessageType(mtSuccess);
|
|
// TODO: cCompositeChat should not use protocol-specific strings
|
|
// Msg.AddShowAchievementPart(GetName(), nameNew);
|
|
Msg.AddTextPart("Achivement get!");
|
|
m_World->BroadcastChat(Msg);
|
|
}
|
|
|
|
// Achievement Get!
|
|
m_ClientHandle->SendStatistics(m_Stats);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
|
|
{
|
|
// ask plugins to allow teleport to the new position.
|
|
if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPosition, Vector3d(a_PosX, a_PosY, a_PosZ)))
|
|
{
|
|
SetPosition({a_PosX, a_PosY, a_PosZ});
|
|
FreezeInternal(GetPosition(), false);
|
|
m_bIsTeleporting = true;
|
|
|
|
m_ClientHandle->SendPlayerMoveLook();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Freeze(const Vector3d & a_Location)
|
|
{
|
|
FreezeInternal(a_Location, true);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsFrozen()
|
|
{
|
|
return m_IsFrozen;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Unfreeze()
|
|
{
|
|
GetClientHandle()->SendPlayerAbilities();
|
|
GetClientHandle()->SendPlayerMaxSpeed();
|
|
|
|
m_IsFrozen = false;
|
|
BroadcastMovementUpdate(m_ClientHandle.get());
|
|
GetClientHandle()->SendPlayerPosition();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
|
|
{
|
|
SetYaw(a_YawDegrees);
|
|
SetPitch(a_PitchDegrees);
|
|
m_ClientHandle->SendPlayerMoveLook();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SpectateEntity(cEntity * a_Target)
|
|
{
|
|
if ((a_Target == nullptr) || (static_cast<cEntity *>(this) == a_Target))
|
|
{
|
|
GetClientHandle()->SendCameraSetTo(*this);
|
|
m_AttachedTo = nullptr;
|
|
return;
|
|
}
|
|
|
|
m_AttachedTo = a_Target;
|
|
GetClientHandle()->SendCameraSetTo(*m_AttachedTo);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector3d cPlayer::GetThrowStartPos(void) const
|
|
{
|
|
Vector3d res = GetEyePosition();
|
|
|
|
// Adjust the position to be just outside the player's bounding box:
|
|
res.x += 0.16 * cos(GetPitch());
|
|
res.y += -0.1;
|
|
res.z += 0.16 * sin(GetPitch());
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
|
|
{
|
|
Vector3d res = GetLookVector();
|
|
res.Normalize();
|
|
|
|
// TODO: Add a slight random change (+-0.0075 in each direction)
|
|
|
|
return res * a_SpeedCoeff;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
eGameMode cPlayer::GetEffectiveGameMode(void) const
|
|
{
|
|
// Since entities' m_World aren't set until Initialize, but cClientHandle sends the player's gamemode early
|
|
// the below block deals with m_World being nullptr when called.
|
|
|
|
auto World = m_World;
|
|
|
|
if (World == nullptr)
|
|
{
|
|
World = cRoot::Get()->GetDefaultWorld();
|
|
}
|
|
else if (IsWorldChangeScheduled())
|
|
{
|
|
World = m_WorldChangeInfo.m_NewWorld;
|
|
}
|
|
|
|
return (m_GameMode == gmNotSet) ? World->GetGameMode() : m_GameMode;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
|
|
{
|
|
SetSpeed(a_Speed);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetVisible(bool a_bVisible)
|
|
{
|
|
// Need to Check if the player or other players are in gamemode spectator, but will break compatibility
|
|
if (a_bVisible && !m_bVisible) // Make visible
|
|
{
|
|
m_bVisible = true;
|
|
m_World->BroadcastSpawnEntity(*this);
|
|
}
|
|
if (!a_bVisible && m_bVisible)
|
|
{
|
|
m_bVisible = false;
|
|
m_World->BroadcastDestroyEntity(*this, m_ClientHandle.get()); // Destroy on all clients
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
MTRand cPlayer::GetEnchantmentRandomProvider()
|
|
{
|
|
return m_EnchantmentSeed;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::PermuteEnchantmentSeed()
|
|
{
|
|
// Get a new random integer and save that as the seed:
|
|
m_EnchantmentSeed = GetRandomProvider().RandInt<unsigned int>();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::HasPermission(const AString & a_Permission)
|
|
{
|
|
if (a_Permission.empty())
|
|
{
|
|
// Empty permission request is always granted
|
|
return true;
|
|
}
|
|
|
|
AStringVector Split = StringSplit(a_Permission, ".");
|
|
|
|
// Iterate over all restrictions; if any matches, then return failure:
|
|
for (auto & Restriction: m_SplitRestrictions)
|
|
{
|
|
if (PermissionMatches(Split, Restriction))
|
|
{
|
|
return false;
|
|
}
|
|
} // for Restriction - m_SplitRestrictions[]
|
|
|
|
// Iterate over all granted permissions; if any matches, then return success:
|
|
for (auto & Permission: m_SplitPermissions)
|
|
{
|
|
if (PermissionMatches(Split, Permission))
|
|
{
|
|
return true;
|
|
}
|
|
} // for Permission - m_SplitPermissions[]
|
|
|
|
// No granted permission matches
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template)
|
|
{
|
|
// Check the sub-items if they are the same or there's a wildcard:
|
|
size_t lenP = a_Permission.size();
|
|
size_t lenT = a_Template.size();
|
|
size_t minLen = std::min(lenP, lenT);
|
|
for (size_t i = 0; i < minLen; i++)
|
|
{
|
|
if (a_Template[i] == "*")
|
|
{
|
|
// Has matched so far and now there's a wildcard in the template, so the permission matches:
|
|
return true;
|
|
}
|
|
if (a_Permission[i] != a_Template[i])
|
|
{
|
|
// Found a mismatch
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// So far all the sub-items have matched
|
|
// If the sub-item count is the same, then the permission matches
|
|
return (lenP == lenT);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetColor(void) const
|
|
{
|
|
if (m_MsgNameColorCode.empty() || (m_MsgNameColorCode == "-"))
|
|
{
|
|
// Color has not been assigned, return an empty string:
|
|
return AString();
|
|
}
|
|
|
|
// Return the color, including the delimiter:
|
|
return cChatColor::Delimiter + m_MsgNameColorCode;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetPrefix(void) const
|
|
{
|
|
return m_MsgPrefix;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetSuffix(void) const
|
|
{
|
|
return m_MsgSuffix;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetPlayerListName(void) const
|
|
{
|
|
const AString & Color = GetColor();
|
|
|
|
if (HasCustomName())
|
|
{
|
|
return m_CustomName;
|
|
}
|
|
else if ((GetName().length() <= 14) && !Color.empty())
|
|
{
|
|
return Printf("%s%s", Color.c_str(), GetName().c_str());
|
|
}
|
|
else
|
|
{
|
|
return GetName();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetDraggingItem(const cItem & a_Item)
|
|
{
|
|
if (GetWindow() != nullptr)
|
|
{
|
|
m_DraggingItem = a_Item;
|
|
GetClientHandle()->SendInventorySlot(-1, -1, m_DraggingItem);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TossEquippedItem(char a_Amount)
|
|
{
|
|
cItems Drops;
|
|
cItem DroppedItem(GetInventory().GetEquippedItem());
|
|
if (!DroppedItem.IsEmpty())
|
|
{
|
|
char NewAmount = a_Amount;
|
|
if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
|
|
{
|
|
NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
|
|
}
|
|
|
|
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
|
|
|
|
DroppedItem.m_ItemCount = NewAmount;
|
|
Drops.push_back(DroppedItem);
|
|
}
|
|
|
|
TossItems(Drops);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::ReplaceOneEquippedItemTossRest(const cItem & a_Item)
|
|
{
|
|
auto PlacedCount = GetInventory().ReplaceOneEquippedItem(a_Item);
|
|
char ItemCountToToss = a_Item.m_ItemCount - static_cast<char>(PlacedCount);
|
|
|
|
if (ItemCountToToss == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
cItem Pickup = a_Item;
|
|
Pickup.m_ItemCount = ItemCountToToss;
|
|
TossPickup(Pickup);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TossHeldItem(char a_Amount)
|
|
{
|
|
cItems Drops;
|
|
cItem & Item = GetDraggingItem();
|
|
if (!Item.IsEmpty())
|
|
{
|
|
char OriginalItemAmount = Item.m_ItemCount;
|
|
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
|
|
Drops.push_back(Item);
|
|
|
|
if (OriginalItemAmount > a_Amount)
|
|
{
|
|
Item.m_ItemCount = OriginalItemAmount - a_Amount;
|
|
}
|
|
else
|
|
{
|
|
Item.Empty();
|
|
}
|
|
}
|
|
|
|
TossItems(Drops);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TossPickup(const cItem & a_Item)
|
|
{
|
|
cItems Drops;
|
|
Drops.push_back(a_Item);
|
|
|
|
TossItems(Drops);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
|
|
{
|
|
LoadRank();
|
|
|
|
// Load from the UUID file:
|
|
if (LoadFromFile(GetUUIDFileName(m_UUID), a_World))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Check for old offline UUID filename, if it exists migrate to new filename
|
|
cUUID OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
|
|
auto OldFilename = GetUUIDFileName(GetOldStyleOfflineUUID(GetName()));
|
|
auto NewFilename = GetUUIDFileName(m_UUID);
|
|
// Only move if there isn't already a new file
|
|
if (!cFile::IsFile(NewFilename) && cFile::IsFile(OldFilename))
|
|
{
|
|
cFile::CreateFolderRecursive(GetUUIDFolderName(m_UUID)); // Ensure folder exists to move to
|
|
if (
|
|
cFile::Rename(OldFilename, NewFilename) &&
|
|
(m_UUID == OfflineUUID) &&
|
|
LoadFromFile(NewFilename, a_World)
|
|
)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Load from the offline UUID file, if allowed:
|
|
const char * OfflineUsage = " (unused)";
|
|
if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
|
|
{
|
|
OfflineUsage = "";
|
|
if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Load from the old-style name-based file, if allowed:
|
|
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
|
|
{
|
|
AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
|
|
if (LoadFromFile(OldStyleFileName, a_World))
|
|
{
|
|
// Save in new format and remove the old file
|
|
if (SaveToDisk())
|
|
{
|
|
cFile::Delete(OldStyleFileName);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// None of the files loaded successfully
|
|
LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.",
|
|
GetName().c_str(), m_UUID.ToShortString().c_str(), OfflineUUID.ToShortString().c_str(), OfflineUsage
|
|
);
|
|
|
|
if (a_World == nullptr)
|
|
{
|
|
a_World = cRoot::Get()->GetDefaultWorld();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
|
|
{
|
|
// Load the data from the file:
|
|
cFile f;
|
|
if (!f.Open(a_FileName, cFile::fmRead))
|
|
{
|
|
// This is a new player whom we haven't seen yet, bail out, let them have the defaults
|
|
return false;
|
|
}
|
|
AString buffer;
|
|
if (f.ReadRestOfFile(buffer) != f.GetSize())
|
|
{
|
|
LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str());
|
|
return false;
|
|
}
|
|
f.Close();
|
|
|
|
// Parse the JSON format:
|
|
Json::Value root;
|
|
AString ParseError;
|
|
if (!JsonUtils::ParseString(buffer, root, &ParseError))
|
|
{
|
|
FLOGWARNING(
|
|
"Cannot parse player data in file \"{0}\":\n {1}",
|
|
a_FileName, ParseError
|
|
);
|
|
return false;
|
|
}
|
|
|
|
// Load the player data:
|
|
Json::Value & JSON_PlayerPosition = root["position"];
|
|
if (JSON_PlayerPosition.size() == 3)
|
|
{
|
|
SetPosX(JSON_PlayerPosition[0].asDouble());
|
|
SetPosY(JSON_PlayerPosition[1].asDouble());
|
|
SetPosZ(JSON_PlayerPosition[2].asDouble());
|
|
m_LastPosition = GetPosition();
|
|
}
|
|
|
|
Json::Value & JSON_PlayerRotation = root["rotation"];
|
|
if (JSON_PlayerRotation.size() == 3)
|
|
{
|
|
SetYaw (static_cast<float>(JSON_PlayerRotation[0].asDouble()));
|
|
SetPitch (static_cast<float>(JSON_PlayerRotation[1].asDouble()));
|
|
SetRoll (static_cast<float>(JSON_PlayerRotation[2].asDouble()));
|
|
}
|
|
|
|
m_Health = root.get("health", 0).asFloat();
|
|
m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
|
|
m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
|
|
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
|
|
m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
|
|
m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
|
|
m_LifetimeTotalXp = root.get("xpTotal", 0).asInt();
|
|
m_CurrentXp = root.get("xpCurrent", 0).asInt();
|
|
m_IsFlying = root.get("isflying", 0).asBool();
|
|
m_EnchantmentSeed = root.get("enchantmentSeed", GetRandomProvider().RandInt<unsigned int>()).asUInt();
|
|
|
|
Json::Value & JSON_KnownItems = root["knownItems"];
|
|
for (UInt32 i = 0; i < JSON_KnownItems.size(); i++)
|
|
{
|
|
cItem Item;
|
|
Item.FromJson(JSON_KnownItems[i]);
|
|
m_KnownItems.insert(Item);
|
|
}
|
|
|
|
const auto & RecipeNameMap = cRoot::Get()->GetCraftingRecipes()->GetRecipeNameMap();
|
|
|
|
Json::Value & JSON_KnownRecipes = root["knownRecipes"];
|
|
for (UInt32 i = 0; i < JSON_KnownRecipes.size(); i++)
|
|
{
|
|
auto RecipeId = RecipeNameMap.find(JSON_KnownRecipes[i].asString());
|
|
if (RecipeId != RecipeNameMap.end())
|
|
{
|
|
m_KnownRecipes.insert(RecipeId->second);
|
|
}
|
|
}
|
|
|
|
m_GameMode = static_cast<eGameMode>(root.get("gamemode", eGameMode_NotSet).asInt());
|
|
|
|
if (m_GameMode == eGameMode_Creative)
|
|
{
|
|
m_CanFly = true;
|
|
}
|
|
|
|
m_Inventory.LoadFromJson(root["inventory"]);
|
|
|
|
int equippedSlotNum = root.get("equippedItemSlot", 0).asInt();
|
|
m_Inventory.SetEquippedSlotNum(equippedSlotNum);
|
|
|
|
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
|
|
|
|
m_CurrentWorldName = root.get("world", "world").asString();
|
|
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
|
|
if (a_World == nullptr)
|
|
{
|
|
a_World = cRoot::Get()->GetDefaultWorld();
|
|
}
|
|
|
|
|
|
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
|
|
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
|
|
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
|
|
m_SpawnWorldName = root.get("SpawnWorld", cRoot::Get()->GetDefaultWorld()->GetName()).asString();
|
|
|
|
try
|
|
{
|
|
// Load the player stats.
|
|
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
|
|
StatSerializer::Load(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
|
|
}
|
|
catch (...)
|
|
{
|
|
LOGWARNING("Failed loading player statistics");
|
|
}
|
|
|
|
FLOGD("Player {0} was read from file \"{1}\", spawning at {2:.2f} in world \"{3}\"",
|
|
GetName(), a_FileName, GetPosition(), a_World->GetName()
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::OpenHorseInventory()
|
|
{
|
|
if (
|
|
(m_AttachedTo == nullptr) ||
|
|
!m_AttachedTo->IsMob()
|
|
)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto & Mob = static_cast<cMonster &>(*m_AttachedTo);
|
|
|
|
if (Mob.GetMobType() != mtHorse)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto & Horse = static_cast<cHorse &>(Mob);
|
|
// The client sends requests for untame horses as well but shouldn't actually open
|
|
if (Horse.IsTame())
|
|
{
|
|
Horse.PlayerOpenWindow(*this);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::SaveToDisk()
|
|
{
|
|
cFile::CreateFolderRecursive(GetUUIDFolderName(m_UUID));
|
|
|
|
// create the JSON data
|
|
Json::Value JSON_PlayerPosition;
|
|
JSON_PlayerPosition.append(Json::Value(GetPosX()));
|
|
JSON_PlayerPosition.append(Json::Value(GetPosY()));
|
|
JSON_PlayerPosition.append(Json::Value(GetPosZ()));
|
|
|
|
Json::Value JSON_PlayerRotation;
|
|
JSON_PlayerRotation.append(Json::Value(GetYaw()));
|
|
JSON_PlayerRotation.append(Json::Value(GetPitch()));
|
|
JSON_PlayerRotation.append(Json::Value(GetRoll()));
|
|
|
|
Json::Value JSON_Inventory;
|
|
m_Inventory.SaveToJson(JSON_Inventory);
|
|
|
|
Json::Value JSON_EnderChestInventory;
|
|
cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
|
|
|
|
Json::Value JSON_KnownItems;
|
|
for (const auto & KnownItem : m_KnownItems)
|
|
{
|
|
Json::Value JSON_Item;
|
|
KnownItem.GetJson(JSON_Item);
|
|
JSON_KnownItems.append(JSON_Item);
|
|
}
|
|
|
|
Json::Value JSON_KnownRecipes;
|
|
for (auto KnownRecipe : m_KnownRecipes)
|
|
{
|
|
auto Recipe = cRoot::Get()->GetCraftingRecipes()->GetRecipeById(KnownRecipe);
|
|
JSON_KnownRecipes.append(Recipe->m_RecipeName);
|
|
}
|
|
|
|
Json::Value root;
|
|
root["position"] = JSON_PlayerPosition;
|
|
root["rotation"] = JSON_PlayerRotation;
|
|
root["inventory"] = JSON_Inventory;
|
|
root["knownItems"] = JSON_KnownItems;
|
|
root["knownRecipes"] = JSON_KnownRecipes;
|
|
root["equippedItemSlot"] = m_Inventory.GetEquippedSlotNum();
|
|
root["enderchestinventory"] = JSON_EnderChestInventory;
|
|
root["health"] = m_Health;
|
|
root["xpTotal"] = m_LifetimeTotalXp;
|
|
root["xpCurrent"] = m_CurrentXp;
|
|
root["air"] = m_AirLevel;
|
|
root["food"] = m_FoodLevel;
|
|
root["foodSaturation"] = m_FoodSaturationLevel;
|
|
root["foodTickTimer"] = m_FoodTickTimer;
|
|
root["foodExhaustion"] = m_FoodExhaustionLevel;
|
|
root["isflying"] = IsFlying();
|
|
root["lastknownname"] = GetName();
|
|
root["SpawnX"] = GetLastBedPos().x;
|
|
root["SpawnY"] = GetLastBedPos().y;
|
|
root["SpawnZ"] = GetLastBedPos().z;
|
|
root["SpawnWorld"] = m_SpawnWorldName;
|
|
root["enchantmentSeed"] = m_EnchantmentSeed;
|
|
root["world"] = m_CurrentWorldName;
|
|
root["gamemode"] = static_cast<int>(m_GameMode);
|
|
|
|
auto JsonData = JsonUtils::WriteStyledString(root);
|
|
AString SourceFile = GetUUIDFileName(m_UUID);
|
|
|
|
cFile f;
|
|
if (!f.Open(SourceFile, cFile::fmWrite))
|
|
{
|
|
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.",
|
|
GetName().c_str(), SourceFile.c_str()
|
|
);
|
|
return false;
|
|
}
|
|
if (f.Write(JsonData.c_str(), JsonData.size()) != static_cast<int>(JsonData.size()))
|
|
{
|
|
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
|
|
GetName().c_str(), SourceFile.c_str()
|
|
);
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
// Save the player stats.
|
|
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
|
|
// TODO: save together with player.dat, not in some other place.
|
|
StatSerializer::Save(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString());
|
|
}
|
|
catch (...)
|
|
{
|
|
LOGWARNING("Could not save stats for player %s", GetName().c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::UseEquippedItem(short a_Damage)
|
|
{
|
|
// No durability loss in creative or spectator modes:
|
|
if (IsGameModeCreative() || IsGameModeSpectator())
|
|
{
|
|
return;
|
|
}
|
|
|
|
UseItem(cInventory::invHotbarOffset + m_Inventory.GetEquippedSlotNum(), a_Damage);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::UseEquippedItem(cItemHandler::eDurabilityLostAction a_Action)
|
|
{
|
|
// Get item being used:
|
|
cItem Item = GetEquippedItem();
|
|
|
|
// Get base damage for action type:
|
|
short Dmg = cItemHandler::GetItemHandler(Item)->GetDurabilityLossByAction(a_Action);
|
|
|
|
UseEquippedItem(Dmg);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::UseItem(int a_SlotNumber, short a_Damage)
|
|
{
|
|
const cItem & Item = m_Inventory.GetSlot(a_SlotNumber);
|
|
if (Item.IsEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Ref: https://minecraft.gamepedia.com/Enchanting#Unbreaking
|
|
unsigned int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
|
|
double chance = ItemCategory::IsArmor(Item.m_ItemType)
|
|
? (0.6 + (0.4 / (UnbreakingLevel + 1))) : (1.0 / (UnbreakingLevel + 1));
|
|
|
|
// When durability is reduced by multiple points
|
|
// Unbreaking is applied for each point of reduction.
|
|
std::binomial_distribution<short> Dist(a_Damage, chance);
|
|
short ReducedDamage = Dist(GetRandomProvider().Engine());
|
|
if (m_Inventory.DamageItem(a_SlotNumber, ReducedDamage))
|
|
{
|
|
m_World->BroadcastSoundEffect("entity.item.break", GetPosition(), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::HandleFood(void)
|
|
{
|
|
// Ref.: https://minecraft.gamepedia.com/Hunger
|
|
|
|
if (IsGameModeCreative() || IsGameModeSpectator())
|
|
{
|
|
// Hunger is disabled for Creative and Spectator
|
|
return;
|
|
}
|
|
|
|
// Apply food exhaustion that has accumulated:
|
|
if (m_FoodExhaustionLevel > 4.0)
|
|
{
|
|
m_FoodExhaustionLevel -= 4.0;
|
|
|
|
if (m_FoodSaturationLevel > 0.0)
|
|
{
|
|
m_FoodSaturationLevel = std::max(m_FoodSaturationLevel - 1.0, 0.0);
|
|
}
|
|
else
|
|
{
|
|
SetFoodLevel(m_FoodLevel - 1);
|
|
}
|
|
}
|
|
|
|
// Heal or damage, based on the food level, using the m_FoodTickTimer:
|
|
if ((m_FoodLevel >= 18) || (m_FoodLevel <= 0))
|
|
{
|
|
m_FoodTickTimer++;
|
|
if (m_FoodTickTimer >= 80)
|
|
{
|
|
m_FoodTickTimer = 0;
|
|
|
|
if ((m_FoodLevel >= 18) && (GetHealth() < GetMaxHealth()))
|
|
{
|
|
// Regenerate health from food, incur 3 pts of food exhaustion:
|
|
Heal(1);
|
|
AddFoodExhaustion(3.0);
|
|
}
|
|
else if ((m_FoodLevel <= 0) && (m_Health > 1))
|
|
{
|
|
// Damage from starving
|
|
TakeDamage(dtStarving, nullptr, 1, 1, 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_FoodTickTimer = 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::HandleFloater()
|
|
{
|
|
if (GetEquippedItem().m_ItemType == E_ITEM_FISHING_ROD)
|
|
{
|
|
return;
|
|
}
|
|
m_World->DoWithEntityByID(m_FloaterID, [](cEntity & a_Entity)
|
|
{
|
|
a_Entity.Destroy();
|
|
return true;
|
|
}
|
|
);
|
|
SetIsFishing(false);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsClimbing(void) const
|
|
{
|
|
const auto Position = GetPosition().Floor();
|
|
|
|
if (!cChunkDef::IsValidHeight(Position.y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
BLOCKTYPE Block = m_World->GetBlock(Position);
|
|
switch (Block)
|
|
{
|
|
case E_BLOCK_LADDER:
|
|
case E_BLOCK_VINES:
|
|
{
|
|
return true;
|
|
}
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIsOnGround)
|
|
{
|
|
if (m_bIsTeleporting)
|
|
{
|
|
m_bIsTeleporting = false;
|
|
return;
|
|
}
|
|
|
|
const auto Value = FloorC<cStatManager::StatValue>(a_DeltaPos.Length() * 100 + 0.5);
|
|
if (m_AttachedTo == nullptr)
|
|
{
|
|
if (IsFlying())
|
|
{
|
|
m_Stats.AddValue(Statistic::FlyOneCm, Value);
|
|
// May be flying and doing any of the following:
|
|
}
|
|
|
|
if (IsClimbing())
|
|
{
|
|
if (a_DeltaPos.y > 0.0) // Going up
|
|
{
|
|
m_Stats.AddValue(Statistic::ClimbOneCm, FloorC<cStatManager::StatValue>(a_DeltaPos.y * 100 + 0.5));
|
|
}
|
|
}
|
|
else if (IsInWater())
|
|
{
|
|
if (m_IsHeadInWater)
|
|
{
|
|
m_Stats.AddValue(Statistic::WalkUnderWaterOneCm, Value);
|
|
}
|
|
else
|
|
{
|
|
m_Stats.AddValue(Statistic::WalkOnWaterOneCm, Value);
|
|
}
|
|
AddFoodExhaustion(0.00015 * static_cast<double>(Value));
|
|
}
|
|
else if (IsOnGround())
|
|
{
|
|
if (IsCrouched())
|
|
{
|
|
m_Stats.AddValue(Statistic::CrouchOneCm, Value);
|
|
AddFoodExhaustion(0.0001 * static_cast<double>(Value));
|
|
}
|
|
if (IsSprinting())
|
|
{
|
|
m_Stats.AddValue(Statistic::SprintOneCm, Value);
|
|
AddFoodExhaustion(0.001 * static_cast<double>(Value));
|
|
}
|
|
else
|
|
{
|
|
m_Stats.AddValue(Statistic::WalkOneCm, Value);
|
|
AddFoodExhaustion(0.0001 * static_cast<double>(Value));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If a jump just started, process food exhaustion:
|
|
if ((a_DeltaPos.y > 0.0) && a_PreviousIsOnGround)
|
|
{
|
|
m_Stats.AddValue(Statistic::Jump, 1);
|
|
AddFoodExhaustion((IsSprinting() ? 0.008 : 0.002) * static_cast<double>(Value));
|
|
}
|
|
else if (a_DeltaPos.y < 0.0)
|
|
{
|
|
// Increment statistic
|
|
m_Stats.AddValue(Statistic::FallOneCm, static_cast<cStatManager::StatValue>(std::abs(a_DeltaPos.y) * 100 + 0.5));
|
|
}
|
|
// TODO: good opportunity to detect illegal flight (check for falling tho)
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (m_AttachedTo->GetEntityType())
|
|
{
|
|
case cEntity::etMinecart: m_Stats.AddValue(Statistic::MinecartOneCm, Value); break;
|
|
case cEntity::etBoat: m_Stats.AddValue(Statistic::BoatOneCm, Value); break;
|
|
case cEntity::etMonster:
|
|
{
|
|
cMonster * Monster = static_cast<cMonster *>(m_AttachedTo);
|
|
switch (Monster->GetMobType())
|
|
{
|
|
case mtPig: m_Stats.AddValue(Statistic::PigOneCm, Value); break;
|
|
case mtHorse: m_Stats.AddValue(Statistic::HorseOneCm, Value); break;
|
|
default: break;
|
|
}
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::LoadRank(void)
|
|
{
|
|
// Load the values from cRankManager:
|
|
cRankManager * RankMgr = cRoot::Get()->GetRankManager();
|
|
m_Rank = RankMgr->GetPlayerRankName(m_UUID);
|
|
if (m_Rank.empty())
|
|
{
|
|
m_Rank = RankMgr->GetDefaultRank();
|
|
}
|
|
else
|
|
{
|
|
// Update the name:
|
|
RankMgr->UpdatePlayerName(m_UUID, GetName());
|
|
}
|
|
m_Permissions = RankMgr->GetPlayerPermissions(m_UUID);
|
|
m_Restrictions = RankMgr->GetPlayerRestrictions(m_UUID);
|
|
RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
|
|
|
|
// Break up the individual permissions on each dot, into m_SplitPermissions:
|
|
m_SplitPermissions.clear();
|
|
m_SplitPermissions.reserve(m_Permissions.size());
|
|
for (auto & Permission: m_Permissions)
|
|
{
|
|
m_SplitPermissions.push_back(StringSplit(Permission, "."));
|
|
} // for Permission - m_Permissions[]
|
|
|
|
// Break up the individual restrictions on each dot, into m_SplitRestrictions:
|
|
m_SplitRestrictions.clear();
|
|
m_SplitRestrictions.reserve(m_Restrictions.size());
|
|
for (auto & Restriction: m_Restrictions)
|
|
{
|
|
m_SplitRestrictions.push_back(StringSplit(Restriction, "."));
|
|
} // for itr - m_Restrictions[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::PlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
sSetBlockVector blk{{a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta}};
|
|
return PlaceBlocks(blk);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range)
|
|
{
|
|
// Collect the coords of all the blocks to send:
|
|
sSetBlockVector blks;
|
|
for (int y = a_BlockY - a_Range + 1; y < a_BlockY + a_Range; y++)
|
|
{
|
|
for (int z = a_BlockZ - a_Range + 1; z < a_BlockZ + a_Range; z++)
|
|
{
|
|
for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++)
|
|
{
|
|
blks.emplace_back(x, y, z, E_BLOCK_AIR, 0); // Use fake blocktype, it will get set later on.
|
|
}
|
|
}
|
|
} // for y
|
|
|
|
// Get the values of all the blocks:
|
|
if (!m_World->GetBlocks(blks, false))
|
|
{
|
|
LOGD("%s: Cannot query all blocks, not sending an update", __FUNCTION__);
|
|
return;
|
|
}
|
|
|
|
// Divide the block changes by their respective chunks:
|
|
std::unordered_map<cChunkCoords, sSetBlockVector, cChunkCoordsHash> Changes;
|
|
for (const auto & blk: blks)
|
|
{
|
|
Changes[cChunkCoords(blk.m_ChunkX, blk.m_ChunkZ)].push_back(blk);
|
|
} // for blk - blks[]
|
|
blks.clear();
|
|
|
|
// Send the blocks for each affected chunk:
|
|
for (auto itr = Changes.cbegin(), end = Changes.cend(); itr != end; ++itr)
|
|
{
|
|
m_ClientHandle->SendBlockChanges(itr->first.m_ChunkX, itr->first.m_ChunkZ, itr->second);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks)
|
|
{
|
|
// Compute the bounding box for each block to be placed
|
|
std::vector<cBoundingBox> PlacementBoxes;
|
|
cBoundingBox PlacingBounds(0, 0, 0, 0, 0, 0);
|
|
bool HasInitializedBounds = false;
|
|
for (auto blk: a_Blocks)
|
|
{
|
|
int x = blk.GetX();
|
|
int y = blk.GetY();
|
|
int z = blk.GetZ();
|
|
cBoundingBox BlockBox = cBlockHandler::For(blk.m_BlockType).GetPlacementCollisionBox(
|
|
m_World->GetBlock({ x - 1, y, z }),
|
|
m_World->GetBlock({ x + 1, y, z }),
|
|
(y == 0) ? E_BLOCK_AIR : m_World->GetBlock({ x, y - 1, z }),
|
|
(y == cChunkDef::Height - 1) ? E_BLOCK_AIR : m_World->GetBlock({ x, y + 1, z }),
|
|
m_World->GetBlock({ x, y, z - 1 }),
|
|
m_World->GetBlock({ x, y, z + 1 })
|
|
);
|
|
BlockBox.Move(x, y, z);
|
|
|
|
PlacementBoxes.push_back(BlockBox);
|
|
|
|
if (HasInitializedBounds)
|
|
{
|
|
PlacingBounds = PlacingBounds.Union(BlockBox);
|
|
}
|
|
else
|
|
{
|
|
PlacingBounds = BlockBox;
|
|
HasInitializedBounds = true;
|
|
}
|
|
}
|
|
|
|
cWorld * World = GetWorld();
|
|
|
|
// Check to see if any entity intersects any block being placed
|
|
return !World->ForEachEntityInBox(PlacingBounds, [&](cEntity & a_Entity)
|
|
{
|
|
// The distance inside the block the entity can still be.
|
|
const double EPSILON = 0.0005;
|
|
|
|
if (!a_Entity.DoesPreventBlockPlacement())
|
|
{
|
|
return false;
|
|
}
|
|
auto EntBox = a_Entity.GetBoundingBox();
|
|
for (auto BlockBox : PlacementBoxes)
|
|
{
|
|
// Put in a little bit of wiggle room
|
|
BlockBox.Expand(-EPSILON, -EPSILON, -EPSILON);
|
|
if (EntBox.DoesIntersect(BlockBox))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks)
|
|
{
|
|
if (DoesPlacingBlocksIntersectEntity(a_Blocks))
|
|
{
|
|
// Abort - re-send all the current blocks in the a_Blocks' coords to the client:
|
|
for (auto blk2: a_Blocks)
|
|
{
|
|
m_World->SendBlockTo(blk2.GetX(), blk2.GetY(), blk2.GetZ(), *this);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Call the "placing" hooks; if any fail, abort:
|
|
cPluginManager * pm = cPluginManager::Get();
|
|
for (auto blk: a_Blocks)
|
|
{
|
|
if (pm->CallHookPlayerPlacingBlock(*this, blk))
|
|
{
|
|
// Abort - re-send all the current blocks in the a_Blocks' coords to the client:
|
|
for (auto blk2: a_Blocks)
|
|
{
|
|
m_World->SendBlockTo(blk2.GetX(), blk2.GetY(), blk2.GetZ(), *this);
|
|
}
|
|
return false;
|
|
}
|
|
} // for blk - a_Blocks[]
|
|
|
|
cChunkInterface ChunkInterface(m_World->GetChunkMap());
|
|
for (auto blk: a_Blocks)
|
|
{
|
|
// Set the blocks:
|
|
m_World->PlaceBlock(blk.GetAbsolutePos(), blk.m_BlockType, blk.m_BlockMeta);
|
|
|
|
// Notify the blockhandlers:
|
|
cBlockHandler::For(blk.m_BlockType).OnPlacedByPlayer(ChunkInterface, *m_World, *this, blk);
|
|
|
|
// Call the "placed" hooks:
|
|
pm->CallHookPlayerPlacedBlock(*this, blk);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetSkinParts(int a_Parts)
|
|
{
|
|
m_SkinParts = a_Parts & spMask;
|
|
m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetMainHand(eMainHand a_Hand)
|
|
{
|
|
m_MainHand = a_Hand;
|
|
m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::AttachTo(cEntity * a_AttachTo)
|
|
{
|
|
// Different attach, if this is a spectator
|
|
if (IsGameModeSpectator())
|
|
{
|
|
SpectateEntity(a_AttachTo);
|
|
return;
|
|
}
|
|
|
|
Super::AttachTo(a_AttachTo);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Detach()
|
|
{
|
|
if (m_AttachedTo == nullptr)
|
|
{
|
|
// The player is not attached to anything. Bail out.
|
|
return;
|
|
}
|
|
|
|
// Different detach, if this is a spectator
|
|
if (IsGameModeSpectator())
|
|
{
|
|
GetClientHandle()->SendCameraSetTo(*this);
|
|
TeleportToEntity(*m_AttachedTo);
|
|
m_AttachedTo = nullptr;
|
|
return;
|
|
}
|
|
|
|
Super::Detach();
|
|
int PosX = POSX_TOINT;
|
|
int PosY = POSY_TOINT;
|
|
int PosZ = POSZ_TOINT;
|
|
|
|
// Search for a position within an area to teleport player after detachment
|
|
// Position must be solid land with two air blocks above.
|
|
// If nothing found, player remains where they are
|
|
for (int x = PosX - 1; x <= (PosX + 1); ++x)
|
|
{
|
|
for (int y = PosY; y <= (PosY + 3); ++y)
|
|
{
|
|
for (int z = PosZ - 1; z <= (PosZ + 1); ++z)
|
|
{
|
|
if (
|
|
(m_World->GetBlock({ x, y, z }) == E_BLOCK_AIR) &&
|
|
(m_World->GetBlock({ x, y + 1, z }) == E_BLOCK_AIR) &&
|
|
cBlockInfo::IsSolid(m_World->GetBlock({ x, y - 1, z }))
|
|
)
|
|
{
|
|
TeleportToCoords(x + 0.5, y, z + 0.5);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetUUIDFileName(const cUUID & a_UUID)
|
|
{
|
|
AString UUID = a_UUID.ToLongString();
|
|
|
|
AString res("players/");
|
|
res.append(UUID, 0, 2);
|
|
res.push_back('/');
|
|
res.append(UUID, 2, AString::npos);
|
|
res.append(".json");
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen)
|
|
{
|
|
SetSpeed(0, 0, 0);
|
|
SetPosition(a_Location);
|
|
m_IsFrozen = true;
|
|
m_IsManuallyFrozen = a_ManuallyFrozen;
|
|
|
|
double NormalMaxSpeed = GetNormalMaxSpeed();
|
|
double SprintMaxSpeed = GetSprintingMaxSpeed();
|
|
double FlyingMaxpeed = GetFlyingMaxSpeed();
|
|
bool IsFlying = m_IsFlying;
|
|
|
|
// Set the client-side speed to 0
|
|
m_NormalMaxSpeed = 0;
|
|
m_SprintingMaxSpeed = 0;
|
|
m_FlyingMaxSpeed = 0;
|
|
m_IsFlying = true;
|
|
|
|
// Send the client its fake speed and max speed of 0
|
|
GetClientHandle()->SendPlayerMoveLook();
|
|
GetClientHandle()->SendPlayerAbilities();
|
|
GetClientHandle()->SendPlayerMaxSpeed();
|
|
GetClientHandle()->SendEntityVelocity(*this);
|
|
|
|
// Keep the server side speed variables as they were in the first place
|
|
m_NormalMaxSpeed = NormalMaxSpeed;
|
|
m_SprintingMaxSpeed = SprintMaxSpeed;
|
|
m_FlyingMaxSpeed = FlyingMaxpeed;
|
|
m_IsFlying = IsFlying;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta)
|
|
{
|
|
if (a_Meta >= 8)
|
|
{
|
|
a_Meta = 0;
|
|
}
|
|
return static_cast<float>(a_Meta + 1) / 9.0f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsInsideWater()
|
|
{
|
|
BLOCKTYPE Block = m_World->GetBlock(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
|
|
if ((Block != E_BLOCK_WATER) && (Block != E_BLOCK_STATIONARY_WATER))
|
|
{
|
|
return false;
|
|
}
|
|
NIBBLETYPE Meta = GetWorld()->GetBlockMeta(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
|
|
float f = GetLiquidHeightPercent(Meta) - 0.11111111f;
|
|
float f1 = static_cast<float>(m_Stance + 1) - f;
|
|
bool flag = (m_Stance < f1);
|
|
return flag;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cPlayer::GetDigSpeed(BLOCKTYPE a_Block)
|
|
{
|
|
// Based on: https://minecraft.gamepedia.com/Breaking#Speed
|
|
|
|
// Get the base speed multiplier of the equipped tool for the mined block
|
|
float MiningSpeed = GetEquippedItem().GetHandler()->GetBlockBreakingStrength(a_Block);
|
|
|
|
// If we can harvest the block then we can apply material and enchantment bonuses
|
|
if (GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block))
|
|
{
|
|
if (MiningSpeed > 1.0f) // If the base multiplier for this block is greater than 1, now we can check enchantments
|
|
{
|
|
unsigned int EfficiencyModifier = GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchEfficiency);
|
|
if (EfficiencyModifier > 0) // If an efficiency enchantment is present, apply formula as on wiki
|
|
{
|
|
MiningSpeed += (EfficiencyModifier * EfficiencyModifier) + 1;
|
|
}
|
|
}
|
|
}
|
|
else // If we can't harvest the block then no bonuses:
|
|
{
|
|
MiningSpeed = 1;
|
|
}
|
|
|
|
// Haste increases speed by 20% per level
|
|
auto Haste = GetEntityEffect(cEntityEffect::effHaste);
|
|
if (Haste != nullptr)
|
|
{
|
|
int intensity = Haste->GetIntensity() + 1;
|
|
MiningSpeed *= 1.0f + (intensity * 0.2f);
|
|
}
|
|
|
|
// Mining fatigue decreases speed a lot
|
|
auto MiningFatigue = GetEntityEffect(cEntityEffect::effMiningFatigue);
|
|
if (MiningFatigue != nullptr)
|
|
{
|
|
int intensity = MiningFatigue->GetIntensity();
|
|
switch (intensity)
|
|
{
|
|
case 0: MiningSpeed *= 0.3f; break;
|
|
case 1: MiningSpeed *= 0.09f; break;
|
|
case 2: MiningSpeed *= 0.0027f; break;
|
|
default: MiningSpeed *= 0.00081f; break;
|
|
|
|
}
|
|
}
|
|
|
|
// 5x speed loss for being in water
|
|
if (IsInsideWater() && !(GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::eEnchantment::enchAquaAffinity) > 0))
|
|
{
|
|
MiningSpeed /= 5.0f;
|
|
}
|
|
|
|
// 5x speed loss for not touching ground
|
|
if (!IsOnGround())
|
|
{
|
|
MiningSpeed /= 5.0f;
|
|
}
|
|
|
|
return MiningSpeed;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
|
|
{
|
|
// Based on https://minecraft.gamepedia.com/Breaking#Calculation
|
|
// If we know it's instantly breakable then quit here:
|
|
if (cBlockInfo::IsOneHitDig(a_Block))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
const bool CanHarvest = GetEquippedItem().GetHandler()->CanHarvestBlock(a_Block);
|
|
const float BlockHardness = cBlockInfo::GetHardness(a_Block) * (CanHarvest ? 1.5f : 5.0f);
|
|
ASSERT(BlockHardness > 0); // Can't divide by 0 or less, IsOneHitDig should have returned true
|
|
|
|
// LOGD("Time to mine block = %f", BlockHardness/DigSpeed);
|
|
// Number of ticks to mine = (20 * BlockHardness)/DigSpeed;
|
|
// Therefore take inverse to get fraction mined per tick:
|
|
return GetDigSpeed(a_Block) / (20.0f * BlockHardness);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::CanInstantlyMine(BLOCKTYPE a_Block)
|
|
{
|
|
// Based on: https://minecraft.gamepedia.com/Breaking#Calculation
|
|
|
|
// If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine:
|
|
return GetDigSpeed(a_Block) > (30 * cBlockInfo::GetHardness(a_Block));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::AddKnownItem(const cItem & a_Item)
|
|
{
|
|
if (a_Item.m_ItemType < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto Response = m_KnownItems.insert(a_Item.CopyOne());
|
|
if (!Response.second)
|
|
{
|
|
// The item was already known, bail out:
|
|
return;
|
|
}
|
|
|
|
// Process the recipes that got unlocked by this newly-known item:
|
|
auto Recipes = cRoot::Get()->GetCraftingRecipes()->FindNewRecipesForItem(a_Item, m_KnownItems);
|
|
for (const auto & RecipeId : Recipes)
|
|
{
|
|
AddKnownRecipe(RecipeId);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::AddKnownRecipe(UInt32 a_RecipeId)
|
|
{
|
|
auto Response = m_KnownRecipes.insert(a_RecipeId);
|
|
if (!Response.second)
|
|
{
|
|
// The recipe was already known, bail out:
|
|
return;
|
|
}
|
|
m_ClientHandle->SendUnlockRecipe(a_RecipeId);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TickFreezeCode()
|
|
{
|
|
if (m_IsFrozen)
|
|
{
|
|
if ((!m_IsManuallyFrozen) && (GetClientHandle()->IsPlayerChunkSent()))
|
|
{
|
|
// If the player was automatically frozen, unfreeze if the chunk the player is inside is loaded and sent
|
|
Unfreeze();
|
|
|
|
// Pull the player out of any solids that might have loaded on them.
|
|
PREPARE_REL_AND_CHUNK(GetPosition(), *(GetParentChunk()));
|
|
if (RelSuccess)
|
|
{
|
|
int NewY = Rel.y;
|
|
if (NewY < 0)
|
|
{
|
|
NewY = 0;
|
|
}
|
|
while (NewY < cChunkDef::Height - 2)
|
|
{
|
|
// If we find a position with enough space for the player
|
|
if (
|
|
!cBlockInfo::IsSolid(Chunk->GetBlock(Rel.x, NewY, Rel.z)) &&
|
|
!cBlockInfo::IsSolid(Chunk->GetBlock(Rel.x, NewY + 1, Rel.z))
|
|
)
|
|
{
|
|
// If the found position is not the same as the original
|
|
if (NewY != Rel.y)
|
|
{
|
|
SetPosition(GetPosition().x, NewY, GetPosition().z);
|
|
GetClientHandle()->SendPlayerPosition();
|
|
}
|
|
break;
|
|
}
|
|
++NewY;
|
|
}
|
|
}
|
|
}
|
|
else if (GetWorld()->GetWorldAge() % 100 == 0)
|
|
{
|
|
// Despite the client side freeze, the player may be able to move a little by
|
|
// Jumping or canceling flight. Re-freeze every now and then
|
|
FreezeInternal(GetPosition(), m_IsManuallyFrozen);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!GetClientHandle()->IsPlayerChunkSent() || (!GetParentChunk()->IsValid()))
|
|
{
|
|
FreezeInternal(GetPosition(), false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::ApplyArmorDamage(int a_DamageBlocked)
|
|
{
|
|
short ArmorDamage = static_cast<short>(std::max(a_DamageBlocked / 4, 1));
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
UseItem(cInventory::invArmorOffset + i, ArmorDamage);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
|
|
{
|
|
if (!m_IsFrozen && m_Speed.SqrLength() > 0.001)
|
|
{
|
|
// If the player is not frozen, has a non-zero speed,
|
|
// send the speed to the client so he is forced to move so:
|
|
m_ClientHandle->SendEntityVelocity(*this);
|
|
}
|
|
|
|
// Since we do no physics processing for players, speed will otherwise never decrease:
|
|
m_Speed.Set(0, 0, 0);
|
|
|
|
Super::BroadcastMovementUpdate(a_Exclude);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
|
|
{
|
|
// Filters out damage for creative mode / friendly fire.
|
|
|
|
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
|
|
{
|
|
if (IsGameModeCreative() || IsGameModeSpectator())
|
|
{
|
|
// No damage / health in creative or spectator mode if not void or plugin damage
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
|
|
{
|
|
cPlayer * Attacker = static_cast<cPlayer *>(a_TDI.Attacker);
|
|
|
|
if ((m_Team != nullptr) && (m_Team == Attacker->m_Team))
|
|
{
|
|
if (!m_Team->AllowsFriendlyFire())
|
|
{
|
|
// Friendly fire is disabled
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Super::DoTakeDamage(a_TDI))
|
|
{
|
|
// Any kind of damage adds food exhaustion
|
|
AddFoodExhaustion(0.3f);
|
|
m_ClientHandle->SendHealth();
|
|
|
|
// Tell the wolves
|
|
if (a_TDI.Attacker != nullptr)
|
|
{
|
|
if (a_TDI.Attacker->IsPawn())
|
|
{
|
|
NotifyNearbyWolves(static_cast<cPawn*>(a_TDI.Attacker), true);
|
|
}
|
|
}
|
|
m_Stats.AddValue(Statistic::DamageTaken, FloorC<cStatManager::StatValue>(a_TDI.FinalDamage * 10 + 0.5));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float cPlayer::GetEnchantmentBlastKnockbackReduction()
|
|
{
|
|
if (
|
|
IsGameModeSpectator() ||
|
|
(IsGameModeCreative() && !IsOnGround())
|
|
)
|
|
{
|
|
return 1; // No impact from explosion
|
|
}
|
|
|
|
return Super::GetEnchantmentBlastKnockbackReduction();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::OnAddToWorld(cWorld & a_World)
|
|
{
|
|
Super::OnAddToWorld(a_World);
|
|
|
|
// Update world name tracking:
|
|
m_CurrentWorldName = m_World->GetName();
|
|
|
|
// Fix to stop the player falling through the world, until we get serversided collision detection:
|
|
FreezeInternal(GetPosition(), false);
|
|
|
|
// Set capabilities based on new world:
|
|
SetCapabilities();
|
|
|
|
// Send contents of the inventory window:
|
|
m_ClientHandle->SendWholeInventory(*m_CurrentWindow);
|
|
|
|
// Send health (the respawn packet, which understandably resets health, is also used for world travel...):
|
|
m_ClientHandle->SendHealth();
|
|
|
|
// Send experience, similar story with the respawn packet:
|
|
m_ClientHandle->SendExperience();
|
|
|
|
// Send hotbar active slot (also reset by respawn):
|
|
m_ClientHandle->SendHeldItemChange(m_Inventory.GetEquippedSlotNum());
|
|
|
|
// Update player team:
|
|
UpdateTeam();
|
|
|
|
// Send scoreboard data:
|
|
m_World->GetScoreBoard().SendTo(*m_ClientHandle);
|
|
|
|
// Update the view distance:
|
|
m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance());
|
|
|
|
// Send current weather of target world:
|
|
m_ClientHandle->SendWeather(a_World.GetWeather());
|
|
|
|
// Send time:
|
|
m_ClientHandle->SendTimeUpdate(a_World.GetWorldAge(), a_World.GetTimeOfDay(), a_World.IsDaylightCycleEnabled());
|
|
|
|
// Finally, deliver the notification hook:
|
|
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::OnRemoveFromWorld(cWorld & a_World)
|
|
{
|
|
Super::OnRemoveFromWorld(a_World);
|
|
|
|
// Remove any references to this player pointer by windows in the old world:
|
|
CloseWindow(false);
|
|
|
|
// Remove the client handle from the world:
|
|
m_World->RemoveClientFromChunks(m_ClientHandle.get());
|
|
|
|
if (m_ClientHandle->IsDestroyed()) // Note: checking IsWorldChangeScheduled not appropriate here since we can disconnecting while having a scheduled warp
|
|
{
|
|
// Disconnecting, do the necessary cleanup.
|
|
// This isn't in the destructor to avoid crashing accessing destroyed objects during shutdown.
|
|
|
|
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this))
|
|
{
|
|
cRoot::Get()->BroadcastChatLeave(Printf("%s has left the game", GetName().c_str()));
|
|
LOGINFO("Player %s has left the game", GetName().c_str());
|
|
}
|
|
|
|
// Remove ourself from everyone's lists:
|
|
cRoot::Get()->BroadcastPlayerListsRemovePlayer(*this);
|
|
|
|
// Atomically decrement player count (in world thread):
|
|
cRoot::Get()->GetServer()->PlayerDestroyed();
|
|
|
|
// We're just disconnecting. The remaining code deals with going through portals, so bail:
|
|
return;
|
|
}
|
|
|
|
const auto DestinationDimension = m_WorldChangeInfo.m_NewWorld->GetDimension();
|
|
|
|
// Award relevant achievements:
|
|
if (DestinationDimension == dimEnd)
|
|
{
|
|
AwardAchievement(Statistic::AchTheEnd);
|
|
}
|
|
else if (DestinationDimension == dimNether)
|
|
{
|
|
AwardAchievement(Statistic::AchPortal);
|
|
}
|
|
|
|
// Clear sent chunk lists from the clienthandle:
|
|
m_ClientHandle->RemoveFromWorld();
|
|
|
|
// The clienthandle caches the coords of the chunk we're standing at. Invalidate this.
|
|
m_ClientHandle->InvalidateCachedSentChunk();
|
|
|
|
// Clientside warp start:
|
|
m_ClientHandle->SendRespawn(DestinationDimension, false);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SpawnOn(cClientHandle & a_Client)
|
|
{
|
|
if (!m_bVisible || (m_ClientHandle.get() == (&a_Client)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LOGD("Spawing %s on %s", GetName().c_str(), a_Client.GetUsername().c_str());
|
|
|
|
a_Client.SendPlayerSpawn(*this);
|
|
a_Client.SendEntityHeadLook(*this);
|
|
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem());
|
|
a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots());
|
|
a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings());
|
|
a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate());
|
|
a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
|
{
|
|
m_ClientHandle->Tick(a_Dt.count());
|
|
|
|
if (m_ClientHandle->IsDestroyed())
|
|
{
|
|
Destroy();
|
|
return;
|
|
}
|
|
|
|
if (!m_ClientHandle->IsPlaying())
|
|
{
|
|
// We're not yet in the game, ignore everything:
|
|
return;
|
|
}
|
|
|
|
m_Stats.AddValue(Statistic::PlayOneMinute);
|
|
m_Stats.AddValue(Statistic::TimeSinceDeath);
|
|
|
|
if (IsCrouched())
|
|
{
|
|
m_Stats.AddValue(Statistic::SneakTime);
|
|
}
|
|
|
|
// Handle the player detach, when the player is in spectator mode
|
|
if (
|
|
(IsGameModeSpectator()) &&
|
|
(m_AttachedTo != nullptr) &&
|
|
(
|
|
(m_AttachedTo->IsDestroyed()) || // Watching entity destruction
|
|
(m_AttachedTo->GetHealth() <= 0) || // Watching entity dead
|
|
(IsCrouched()) // Or the player wants to be detached
|
|
)
|
|
)
|
|
{
|
|
Detach();
|
|
}
|
|
|
|
if (!a_Chunk.IsValid())
|
|
{
|
|
// Players are ticked even if the parent chunk is invalid.
|
|
// We've processed as much as we can, bail:
|
|
return;
|
|
}
|
|
|
|
ASSERT((GetParentChunk() != nullptr) && (GetParentChunk()->IsValid()));
|
|
ASSERT(a_Chunk.IsValid());
|
|
|
|
// Handle a frozen player:
|
|
TickFreezeCode();
|
|
|
|
if (
|
|
m_IsFrozen || // Don't do Tick updates if frozen
|
|
IsWorldChangeScheduled() // If we're about to change worlds (e.g. respawn), abort processing all world interactions (GH #3939)
|
|
)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Super::Tick(a_Dt, a_Chunk);
|
|
|
|
// Handle charging the bow:
|
|
if (m_IsChargingBow)
|
|
{
|
|
m_BowCharge += 1;
|
|
}
|
|
|
|
BroadcastMovementUpdate(m_ClientHandle.get());
|
|
|
|
if (m_Health > 0) // make sure player is alive
|
|
{
|
|
m_World->CollectPickupsByPlayer(*this);
|
|
|
|
if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
|
|
{
|
|
FinishEating();
|
|
}
|
|
|
|
HandleFood();
|
|
}
|
|
|
|
if (m_IsFishing)
|
|
{
|
|
HandleFloater();
|
|
}
|
|
|
|
// Update items (e.g. Maps)
|
|
m_Inventory.UpdateItems();
|
|
|
|
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
|
|
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now())
|
|
{
|
|
m_World->BroadcastPlayerListUpdatePing(*this);
|
|
m_LastPlayerListTime = std::chrono::steady_clock::now();
|
|
}
|
|
|
|
if (m_TicksUntilNextSave == 0)
|
|
{
|
|
SaveToDisk();
|
|
m_TicksUntilNextSave = PLAYER_INVENTORY_SAVE_INTERVAL;
|
|
}
|
|
else
|
|
{
|
|
m_TicksUntilNextSave--;
|
|
}
|
|
}
|