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cuberite-2a/source/Simulator/Simulator.h
madmaxoft@gmail.com f7da7c2536 Preparation for multiple fluid simulators.
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00

39 lines
547 B
C++

#pragma once
#include "../Vector3i.h"
class cWorld;
class cSimulator
{
public:
cSimulator(cWorld * a_World);
virtual ~cSimulator();
/// Called in each tick, a_Dt is the time passed since the last tick
virtual void Simulate(float a_Dt) = 0;
/// Called when a block changes via cWorld::SetBlock()
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
protected:
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
cWorld * m_World;
} ;